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MB86296SPB-GSE1

MB86296SPB-GSE1

  • 厂商:

    FUJITSU(富士通)

  • 封装:

    BBGA256

  • 描述:

    ICGRAPHICCTRLR2/3D256BGA

  • 数据手册
  • 价格&库存
MB86296SPB-GSE1 数据手册
MB86296S PCI Graphics Controller Specification Revision 1.1 25 September, 2007 Copyright © FUJITSU LIMITED 2003-2004 ALL RIGHTS RESERVED • The specifications in this manual are subject to change without notice. Department before purchasing the product described in this manual. Contact our Sales • Information and circuit diagrams in this manual are only examples of device applications, they are not intended to be used in actual equipment. Also, Fujitsu accepts no responsibility for infringement of patents or other rights owned by third parties caused by use of the information and circuit diagrams. • The contents of this manual must not be reprinted or duplicated without permission of Fujitsu. • Fujitsu’s semiconductor devices are intended for standard uses (such as office equipment (computers and OA equipment), industrial/communications/measuring equipment, and personal/home equipment). Customers using semiconductor devices for special applications (including aerospace, nuclear, military and medical applications) in which a failure or malfunction might endanger life or limb and which require extremely high reliability must contact our Sales Department first. If damage is caused by such use of our semiconductor devices without first consulting our Sales Department, Fujitsu will not assume any responsibility for the loss. • Semiconductor devices fail with a known probability. Customers must use safety design (such as redundant design, fireproof design, over-current prevention design, and malfunction prevention design) so that failures will not cause accidents, injury or death). • If the products described in this manual fall within the goods or technologies regulated by the Foreign Exchange and Foreign Trade Law, permission must be obtained before exporting the goods or technologies. ! CAUTION Burns There is a danger of burns because the IC surface is heated depending on the IC operating conditions. In this case, take safety measures. All Rights Reserved The contents of this document are subject to change without notice. Customers are advised to consult with FUJITSU sales representatives before ordering. The information and circuit diagrams in this document are presented as examples of semiconductor device applications, and are not intended to be incorporated in devices for actual use. Also, FUJITSU is unable to assume responsibility for infringement of any patent rights or other rights of third parties arising from the use of this information or circuit diagrams. The products described in this document are designed, developed and manufactured as contemplated for general use, including without limitation, ordinary industrial use, general office use, personal use, and household use, but are not designed, developed and manufactured as contemplated (1) for use accompanying fatal risks or dangers that, unless extremely high safety is secured, could have a serious effect to the public, and could lead directly to death, personal injury, severe physical damage or other loss (i.e., nuclear reaction control in nuclear facility, aircraft flight control, air traffic control, mass transport control, medical life support system, missile launch control in weapon system), or (2) for use requiring extremely high reliability (i.e., submersible repeater and artificial satellite). Please note that Fujitsu will not be liable against you and/or any third party for any claims or damages arising in connection with above-mentioned uses of the products. Any semiconductor devices have an inherent chance of failure. You must protect against injury, damage or loss from such failures by incorporating safety design measures into your facility and equipment such as redundancy, fire protection, and prevention of over-current levels and other abnormal operating conditions. If any products described in this document represent goods or technologies subject to certain restrictions on export under the Foreign Exchange and Foreign Trade Law of Japan, the prior authorization by Japanese government will be required for export of those products from Japan. ii Update history Date Version Page count 28.2.2005 1.0 346 First edition 25.9.2007 1.1 356 Correct MMR Register (RAW > SAW) and some lingual improvements MB86296S Specification Manual Rev1.1 Change iii CONTENTS 1. GENERAL 1 1.1 Preface ........................................................................................................................................... 1 1.2 Features ......................................................................................................................................... 2 1.3 Block Diagram ................................................................................................................................ 3 1.4 Functional Overview ....................................................................................................................... 4 1.4.1 Host CPU interface .................................................................................................................. 4 1.4.2 External memory interface ....................................................................................................... 5 1.4.3 Display controller...................................................................................................................... 6 1.4.4 Video capture function ............................................................................................................. 8 1.4.5 Geometry processing ............................................................................................................... 9 1.4.6 2D Drawing............................................................................................................................. 10 1.4.7 3D Drawing............................................................................................................................. 12 1.4.8 Special effects ........................................................................................................................ 13 1.4.9 Others..................................................................................................................................... 15 2. PINS 16 2.1 Signals.......................................................................................................................................... 16 2.1.1 Signal lines ............................................................................................................................. 16 2.2 Pin Assignment............................................................................................................................. 17 2.2.1 Pin assignment diagram......................................................................................................... 17 2.2.2 Pin assignment table .............................................................................................................. 18 2.3 Pin Function.................................................................................................................................. 26 2.3.1 Host CPU interface ................................................................................................................ 26 2.3.2 Video output interface ............................................................................................................ 28 2.3.3 Video capture interface .......................................................................................................... 30 2.3.4 I2C interface............................................................................................................................ 31 2.3.5 Graphics memory interface .................................................................................................... 32 2.3.6 Clock input.............................................................................................................................. 33 2.3.7 Test pins ................................................................................................................................. 34 2.3.8 Reset sequence ..................................................................................................................... 34 2.3.9 How to switch internal operating frequency ........................................................................... 34 3. PROCEDURE OF THE HARDWARE INITIALIZATION 35 3.1. Hardware reset ............................................................................................................................. 35 3.2. Re-reset........................................................................................................................................ 35 3.3. Software reset ........................................................................................................................... 35 4. HOST INTERFACE 36 4.1 Standard PCI Slave Accesses .................................................................................................... 36 4.1.1 PCI Slave Write ...................................................................................................................... 36 4.1.2 PCI Slave Read...................................................................................................................... 36 4.2 Burst Controller Accesses (including PCI Master)...................................................................... 36 4.2.1 Transfer Modes ..................................................................................................................... 37 4.2.2 Burst Controller Control/Status.............................................................................................. 38 4.3 FIFO Transfers............................................................................................................................ 39 4.4 GPIO/Serial Interface.................................................................................................................. 39 4.4.1 GPIO ....................................................................................................................................... 39 4.4.2 Serial Interface ........................................................................................................................ 39 4.5 Interrupt....................................................................................................................................... 40 4.5.1 Address Error Interrupt............................................................................................................ 40 4.6 Memory Map ............................................................................................................................... 41 5. I2C Interface Controller 43 MB86296S iv Specification Manual Rev1.0 5.1 Features ........................................................................................................................................ 43 5.2 Block diagram................................................................................................................................ 44 5.2.1 Block Diagram ......................................................................................................................... 44 5.2.2 Block Function Overview......................................................................................................... 45 5.3 Example application ...................................................................................................................... 46 5.3.1 Connection Diagram ............................................................................................................... 46 5.4 Function overview.......................................................................................................................... 47 5.4.1 START condition...................................................................................................................... 47 5.4.2 STOP condition ....................................................................................................................... 47 5.4.3 Addressing............................................................................................................................... 48 5.4.4 Synchronization of SCL........................................................................................................... 48 5.4.5 Arbitration ................................................................................................................................ 49 5.4.6 Acknowledge ........................................................................................................................... 49 5.4.7 Bus error.................................................................................................................................. 49 5.4.8 Initialize ................................................................................................................................... 50 5.4.9 1-byte transfer from master to slave ....................................................................................... 51 5.4.10 1-byte transfer from slave to master ..................................................................................... 52 5.4.11 Recovery from bus error........................................................................................................ 53 5.5 Note ............................................................................................................................................... 54 6. Graphics Memory 55 6.1. Configuration ................................................................................................................................ 55 6.1.1. Data type ................................................................................................................................ 55 6.1.2. Memory Mapping ................................................................................................................... 56 6.1.3. Data Format ........................................................................................................................... 56 6.2. Frame Management ..................................................................................................................... 58 6.2.1. Single Buffer........................................................................................................................... 58 6.2.2. Double Buffer ......................................................................................................................... 58 6.3. Memory Access ............................................................................................................................ 58 6.3.1. Memory Access by host CPU................................................................................................. 58 6.3.2. Priority of memory accessing ................................................................................................. 58 6.4. Connection with memory.............................................................................................................. 59 6.4.1. Connection with memory........................................................................................................ 59 7. DISPLAY CONTROLLER 60 7.1 Overview....................................................................................................................................... 60 7.2 Display Function ........................................................................................................................... 61 7.2.1 Layer configuration................................................................................................................. 61 7.2.2 Overlay ................................................................................................................................... 62 7.2.3 Display parameters ................................................................................................................ 64 7.2.4 Display position control .......................................................................................................... 65 7.3 Display Color ................................................................................................................................ 67 7.4 Cursor ........................................................................................................................................... 68 7.4.1 Cursor display function........................................................................................................... 68 7.4.2 Cursor control......................................................................................................................... 68 7.5 Display Scan Control .................................................................................................................... 69 7.5.1 Applicable display................................................................................................................... 69 7.5.2 Interlace display ..................................................................................................................... 70 7.6 Video Interface, NTSC/PAL Output .............................................................................................. 71 7.7 Programmable YCbCr/RGB conversion for L1-layer display ........................................................ 72 7.8 DCLKO shift ................................................................................................................................ 74 7.9 Syncronous register update of display........................................................................................ 74 MB86296S Specification Manual Rev1.1 v 7.10 Dual Display ................................................................................................................................ 75 7.10.1 Overview .............................................................................................................................. 75 7.10.2 Destination Control............................................................................................................... 75 7.10.3 Output Signal Control........................................................................................................... 76 7.10.4 Output Circuit Example ........................................................................................................ 77 7.10.5 Display Clock and Timing.................................................................................................... 79 7.10.6 Limitation .............................................................................................................................. 79 8. Video Capture 80 8.1 Video Capture function .................................................................................................................. 80 8.1.1 Input data Formats .................................................................................................................. 80 8.1.2 Capturing of Video Signal ....................................................................................................... 80 8.1.3 Non-interlace Transformation.................................................................................................. 80 8.2 Video Buffer ................................................................................................................................... 81 8.2.1 Data Form ............................................................................................................................... 81 8.2.2 Synchronous Control............................................................................................................... 81 8.2.3 Area Allocation......................................................................................................................... 81 8.2.4 Window Display....................................................................................................................... 82 8.2.5 Interlace Display...................................................................................................................... 82 8.2.6 RGB555 Mode......................................................................................................................... 82 8.3 Scaling ........................................................................................................................................... 83 8.3.1 Down-scaling Function............................................................................................................ 83 8.3.2 Up-scaling Function ................................................................................................................ 83 8.3.2 Flow of image processing ....................................................................................................... 85 8.4 External video signal input conditions ........................................................................................... 88 8.4.1 RTB656 YUV422 input format................................................................................................. 88 8.4.2 RGB input format..................................................................................................................... 90 1) RGB Input Signals 90 2) Captured Range 90 3) Input Operation 92 4) Conversion Operation 94 8.5 Input Video Signal Parameter Setup ............................................................................................. 95 9. GEOMETRY ENGINE 96 9.1 Geometry Pipeline ........................................................................................................................ 96 9.1.1 Processing flow ...................................................................................................................... 96 9.1.2 Model-view-projection (MVP) transformation (OC→CC coordinate transformation) ............. 97 9.1.3 3D-2D transformation (CC→NDC coordinate transformation)............................................... 97 9.1.4 View port transformation (NDC→DC coordinate transformation) .......................................... 98 9.1.5 View volume clipping.............................................................................................................. 98 9.1.6 Back face culling .................................................................................................................. 100 9.2 Data Format................................................................................................................................ 101 9.2.1 Data format........................................................................................................................... 101 9.3 Setup Engine .............................................................................................................................. 102 9.3.1 Setup processing ................................................................................................................. 102 9.4 Log Output of Device Coordinates ............................................................................................. 102 9.4.1 Log output mode .................................................................................................................. 102 9.4.2 Log output destination address ............................................................................................ 102 9.4.3 Log output format .................................................................................................................. 102 10. DRAWING PROCESSING 103 10.1 Coordinate System ................................................................................................................... 103 10.1.1 Drawing coordinates .......................................................................................................... 103 MB86296S Specification Manual Rev1.0 vi 10.1.2 Texture coordinates ............................................................................................................ 104 10.1.3 Frame buffer....................................................................................................................... 104 10.2 Figure Drawing ......................................................................................................................... 105 10.2.1 Drawing primitives.............................................................................................................. 105 10.2.2 Polygon drawing function ................................................................................................... 105 10.2.3 Drawing parameters ........................................................................................................... 106 10.2.4 Anti-aliasing function .......................................................................................................... 107 10.3 Bit Map Processing................................................................................................................... 108 10.3.1 BLT ..................................................................................................................................... 108 10.3.2 Pattern data format ............................................................................................................ 108 10.4 Texture Mapping ....................................................................................................................... 109 10.4.1 Texture size ........................................................................................................................ 109 10.4.2 Texture color....................................................................................................................... 109 10.4.3 Texture Wrapping ............................................................................................................... 110 10.4.4 Filtering................................................................................................................................111 10.4.5 Perspective correction.........................................................................................................111 10.4.6 Texture blending ................................................................................................................. 112 10.4.7 Bi-linear high-speed mode ................................................................................................. 112 10.5 Rendering ................................................................................................................................. 114 10.5.1 Tiling ................................................................................................................................... 114 10.5.2 Alpha blending.................................................................................................................... 114 10.5.3 Logic operation................................................................................................................... 115 10.5.4 Hidden plane management ................................................................................................ 115 10.6 Drawing Attributes .................................................................................................................... 116 10.6.1 Line drawing attributes ....................................................................................................... 116 10.6.2 Triangle drawing attributes ................................................................................................. 116 10.6.3 Texture attributes................................................................................................................ 117 10.6.4 BLT attributes ..................................................................................................................... 118 10.6.5 Character pattern drawing attributes.................................................................................. 118 10.7 Bold Line................................................................................................................................... 119 10.7.1 Starting and ending points.................................................................................................. 119 10.7.2 Broken line pattern ............................................................................................................. 120 10.7.3 Edging ................................................................................................................................ 121 10.7.4 Interpolation of bold line joint ............................................................................................. 122 10.8 Shadowing................................................................................................................................. 123 10.8.1 Shadowing........................................................................................................................... 123 11 DISPLAY LIST 124 11.1 Overview .................................................................................................................................... 124 11.1.1 Header format...................................................................................................................... 125 11.1.2 Parameter format................................................................................................................. 125 11.2 Geometry Commands................................................................................................................ 126 11.2.1 Geometry command list ...................................................................................................... 126 11.2.2 Explanation of geometry commands ................................................................................... 130 11.3 Rendering Command................................................................................................................. 139 11.3.1 Command list....................................................................................................................... 139 11.3.2 Details of rendering commands........................................................................................... 143 12. PCI Configuration Registers 154 12.1 PCI Configuration register list.................................................................................................... 154 12.2 PCI Configuration Registers Descriptions ................................................................................. 155 13 Local Memory Registers 158 MB86296S Specification Manual Rev1.1 vii 13.1 Local memory register list......................................................................................................... 158 13.1.1 Host interface register list................................................................................................... 158 13.1.2 I2C interface register list ..................................................................................................... 160 13.1.3 Graphics memory interface register list ............................................................................. 160 13.1.4 Display controller register list ............................................................................................. 161 13.1.5 Video capture register list................................................................................................... 167 13.1.6 Drawing engine register list................................................................................................ 169 13.1.7 Geometry engine register list ............................................................................................. 175 13.2 Explanation of Local Memory Registers................................................................................... 176 13.2.1 Host interface registers ...................................................................................................... 177 13.2.2 I2C Interface Registers ....................................................................................................... 192 13.2.3 Graphics memory interface registers ................................................................................. 198 13.2.4 Display control register....................................................................................................... 201 13.2.5 Video capture registers ...................................................................................................... 255 13.2.6 Drawing control registers ................................................................................................... 271 13.2.7 Drawing mode registers ..................................................................................................... 274 13.2.8 Triangle drawing registers .................................................................................................. 291 13.2.9 Line drawing registers ........................................................................................................ 294 13.2.10 Pixel drawing registers ..................................................................................................... 295 13.2.11 Rectangle drawing registers............................................................................................. 295 13.2.12 Blt registers ...................................................................................................................... 296 13.2.13 High-speed 2D line drawing registers .............................................................................. 297 13.2.14 High-speed 2D triangle drawing registers........................................................................ 298 13.2.15 Geometry control register................................................................................................. 299 13.2.16 Geometry mode registers................................................................................................. 301 13.2.17 Display list FIFO registers ................................................................................................ 308 14. TIMING DIAGRAM 309 14.1 Host Interface ........................................................................................................................... 309 14.1.1 PCI Interface ...................................................................................................................... 309 14.1.2 EEPROM Timing ................................................................................................................ 310 14.1.3 Serial Interface Timing ....................................................................................................... 311 14.2 I2C Interface.............................................................................................................................. 312 14.3 Graphics Memory Interface ...................................................................................................... 313 14.3.1 Timing of read access to same row address...................................................................... 313 14.3.2 Timing of read access to different row addresses.............................................................. 314 14.3.3 Timing of write access to same row address ..................................................................... 315 14.3.4 Timing of write access to different row addresses ............................................................. 316 14.3.5 Timing of read/write access to same row address ............................................................. 317 14.3.6 Delay between ACTV commands ...................................................................................... 318 14.3.7 Delay between Refresh command and next ACTV command........................................... 318 14.4 Display Timing .......................................................................................................................... 319 14.4.1 Non-interlace mode............................................................................................................ 319 14.4.2 Interlace video mode.......................................................................................................... 320 14.4.3 Composite synchronous signal .......................................................................................... 321 15. ELECTRICAL CHARACTERISTICS 322 15.1 Introduction............................................................................................................................... 322 15.2 Maximum Rating....................................................................................................................... 322 15.3 Recommended Operating Conditions ...................................................................................... 323 15.3.1 Recommended operating conditions ................................................................................. 323 15.3.2 Note at power-on................................................................................................................ 324 MB86296S Specification Manual Rev1.0 viii 15.4 DC Characteristics.................................................................................................................... 325 15.4.1 DC Characteristics of PCI Buffer......................................................................................... 325 15.4.2 DC Characteristics of other than PCI buffer........................................................................ 327 15.5 AC Characteristics .................................................................................................................... 329 15.5.1 Host interface ..................................................................................................................... 329 15.5.2 I2C Interface ........................................................................................................................ 330 15.5.3 Video interface ................................................................................................................... 331 15.5.4 Video capture interface ....................................................................................................... 333 15.5.5 Graphics memory interface ................................................................................................ 334 15.6 AC Characteristics Measuring Conditions ................................................................................ 340 15.7 Timing Diagram ........................................................................................................................ 341 15.7.1 Host interface ..................................................................................................................... 341 15.7.2 Video interface ................................................................................................................... 342 15.7.3 Video capture interface ....................................................................................................... 344 15.7.4 Graphics memory interface ................................................................................................ 345 MB86296S Specification Manual Rev1.1 ix FUJITSU LIMITED 1. GENERAL 1.1 Preface The MB86296S is a graphics controller with a PCI host interface. Note: This device has a I2C interface. Purchase of Fujitsu I2C components conveys a license under the Philips I2C Patent Right to use these components in an I2C system, provided that the system conforms to the I2C Standard Specification as defined by Philips. MB86296S Specification Manual Rev1.0 1 FUJITSU LIMITED 1.2 Features • Geometry Engine The Geometry Engine supports the geometry processing that is basically compatible**1 with ORCHID (MB86292). Display lists generated for ORCHID can be processed. Extensive geometric operation processing such as coordinate conversions or clipping which normally load the CPU dramatically can be reduced using the Geometry Engine. **1 (Floating point setup command is changed or deleted. G_BeginCont command is deleted. GMDR0 CF&DF table mapping is changed ... etc) • 2D and 3D Drawing MB86296's drawing functionality is compatible to the CREMSON (MB86290A). It can draw data using the display lists created for CREMSON (however internal texture RAM is deleted). The MB86296 also supports 3D rendering, such as texture mapping with perspective correction and Gouraud shading, alpha blending and anti-aliasing for drawing smooth lines. • Digital video capture The digital video capture function can store digital video data such as TV images in graphics memory; it can display drawn images and video images on the same screen. • Display controller The MB86296 has a display controller that is compatible with ORCHID. In addition to the traditional XGA (1024 × 768 pixels) display, 4-layer overlay, left/right split display, wrap-around scrolling, double buffers, and translucent display, 6-layer overlay functionality, 4-siding for palette are expanded. • Host CPU interface The MB86296 has a 32 bit, 33MHz PCI interface fully compliant to PCI version 2.1. • External memory interface SDRAM and FCRAM can be connected. • Optional function Final device can be selected from the combination of geometry high-/low-speed version and video capture function provided/ not provided. • Others CMOS technology 0.18µm BGA256 Package Supply voltage:1.8 V (internal operation) /3.3 V (I/O) Current consumption (TYPICAL) 1.8 V : 500mA 3.3 V : 100mA MB86296S Specification Manual Rev1.0 2 FUJITSU LIMITED 1.3 Block Diagram The CORAL-PA general block diagram is shown below: Pixel Bus PCI Bus AD0-31 Host Interface MD0-31/63 SDRAM or FCRAM MA0-14 Capture Controller YUV/RGB Display Controller DRGB External Geometry 2D/3D Memory Engine Rendering Controller Engine Fig.1.1 CORAL-PA Block Diagram MB86296S Specification Manual Rev1.1 3 FUJITSU LIMITED 1.4 Functional Overview 1.4.1 Host CPU interface Supported CPU The MB86296 can be connected to any CPU with a 33MHz 32-bit PCI v2.1 host interface. Configuration EEPROM configuration supported Serial interface for external device control through PCI interface PCI Slave Supports burst reads/writes of up to 8 double words (32 bytes). Supports multi-burst transfers with automatic pre-fetch. PCI Master Supports transfers of up to 224-1 double words in bursts of between 1 and 8 double words. Supports all combinations of transfer (PCI->PCI, PCI->Internal, Internal->PCI) Host notification on burst complete and/or transfer complete Optional external burst initiation control Internal DMA Supports transfers of up to 224-1 double words in bursts of between 1 and 8 double words. Interrupt Vertical (frame) synchronous detection Field synchronous detection External synchronous error detection Register update Drawing command error Drawing command execution end Burst/Transfer complete MB86296S Specification Manual Rev1.0 4 FUJITSU LIMITED 1.4.2 External memory interface SDRAM or FCRAM can be connected. 64 bits or 32 bits can be selected for data bus. Max. 133 MHz is available for operating frequency. Connectable memory configuration is as shown below. External Memory Configuration Type Data bus width Use count Total capacity FCRAM 16 Mbits (x16 Bits) 32 Bits 2 4 Mbytes SDRAM 64 Mbits (x32 Bits) 32 Bits 1 8 Mbytes SDRAM 64 Mbits (x32 Bits) 64 Bits 2 16 Mbytes SDRAM 64 Mbits (x16 Bits) 32 Bits 2 16 Mbytes SDRAM 128 Mbits (x32 Bits) 32 Bits 1 16 Mbytes SDRAM 128 Mbits (x32 Bits) 64 Bits 2 32 Mbytes SDRAM 128 Mbits (x16 Bits) 32 Bits 2 32 Mbytes SDRAM 256 Mbits (x16 Bits) 32 Bits 2 64 Mbytes MB86296S Specification Manual Rev1.1 5 FUJITSU LIMITED 1.4.3 Display controller Video data output Analog RGB video output is provided as well as 8-bit digital video output is provided. When selecting each 8 bits output, usable external memory bus width is 32 bits only. Screen resolution LCD panels with wide range of resolutions are supported by using a programmable timing generator as follows: Screen Resolutions Resolutions 1024 × 768 1024 × 600 800 × 600 854 × 480 640 × 480 480 × 234 400 × 234 320 × 234 Hardware cursor MB86296S supports two hardware cursor functions. Each of these hardware cursors is specified as a 64 × 64-pixel area. Each pixel of these hardware cursors is 8 bits and uses the same look-up table as indirect color mode. Double buffer method The double buffer method in which drawing window and display window is switched in units of 1 frame enables the smooth animation. Flipping (switching of display window area) is performed in synchronization with the vertical blanking period using program. Scroll method Independent setting of drawing and display windows and their starting position enables the smooth scrolling. Display colors • Supports indirect color mode which uses the look-up table (color palette) in 8 bits/pixels. • Entry for look-up table (color palette) corresponds to color code for 8 bits, in other words, 256. Color data is each 6 bits of RGB. Consequently, 256 colors can be displayed out of 260,000 colors. • Supports direct color mode which specifies RGB with 16 bits/pixels. • Supports direct color mode which specifies RGB with 24 bits/pixels. MB86296S Specification Manual Rev1.0 6 FUJITSU LIMITED Overlay Compatibility mode Up to four extra layers (C, W, M and B) can be displayed overlaid. The overlay position for the hardware cursors is above/below the top layer (C). The transparent mode or the blend mode can be selected for overlay. The M- and B-layers can be split into separate windows. Window display can be performed for the W-layer. Two palettes are provided: C-layer and M-/B-layer. The W-layer is used as the video input layer. L0, L2, L4 (0,0) L3, L5 (HDB+1, 0) L1 (WX, WY) Window mode • Up to six screens (L0 to 5) can be displayed overlaid. • The overlay sequence of the L0- to L5-layers can be changed arbitrarily. • The overlay position for the hardware cursors is above/below the L0-layer. • The transparent mode or the blend mode can be selected for overlay. • The L5-layer can be used as the blend coefficient plane (8 bits/pixel). • Window display can be performed for all layers. • Four palettes corresponded to L0 to 3 are provided. • The L1-layer is used as the video input layer. • Background color display is supported in window display for all layers. L0 (L0WX, L0WY) L4 (L4WX, L4WY) L2 (L2WX, L2WY) L1 (L1WX, L1WY) L5 (L5WX, L5WY) L3 (L3WX, L3WY) MB86296S Specification Manual Rev1.1 7 FUJITSU LIMITED 1.4.4 Video capture function Video input • The input format is either ITU RBT-656 or RGB666. • Video data is stored in graphics memory once and then displayed on the screen in synchronization with the display scan. Scaling • A scale-up factor 1 to 2 can be used. PAL or NTSC images can be displayed on a wide screen. • A scale-down factor 1 to 1/32 can be used. • Picture-in-picture can be used to display drawn images and video images on the same screen. MB86296S Specification Manual Rev1.0 8 FUJITSU LIMITED 1.4.5 Geometry processing The MB86296 has a geometry engine for performing the numerical operations required for graphics processing. The geometry engine uses the floating-point format for highly precise operations. It selects the required geometry processing according to the set drawing mode and primitive type and executes processing to the final drawing. Primitives Point, line, line strip, independent triangle, triangle strip, triangle fan, and arbitrary polygon are supported. MVP Transformation MVP Transformation Setting a 4 × 4 transformation matrix enables transformation of a 3D model view projection. Twodimensional affine transformation is also possible. Clipping Clipping stops drawing of figures outside the window (field of view). Polygons (including concave shapes) can also be clipped. Culling Backfacing triangles are not drawn. 3D-2D Transformation This function transforms 3D coordinates (normalization) into 2D coordinates in orthogonal or perspective projections. View port transformation This function transforms normalized 2D coordinates into drawing (device) coordinates. Primitive setup This function automatically performs a variety of slope computations, etc., based on transforming vertex data into coordinates and prepares for rendering (setup). Log output of device coordinates The view port conversion results are output to the local memory. MB86296S Specification Manual Rev1.1 9 FUJITSU LIMITED 1.4.6 2D Drawing 2D Primitives MB86296S can perform 2D drawing for graphics memory (drawing plane) in direct color mode or indirect color mode. Wide bold lines and broken lines can be drawn. Smooth diagonal lines can also be drawn using anti-aliasing. A triangle can be tiled in a single color or 2D pattern (tiling) or mapped with a texture pattern by specifying coordinates of the 2D pattern at each vertex (texture mapping). With texture mapping, drawing/non-drawing can be set in pixel units. Moreover, transparent processing can be performed using alpha blending. When drawing in single color or tiling without Gouraud shading or texture mapping, high-speed 2DLine and high-speed 2DTriangle functions can be used. Only vertex coordinates are set for these primitives. High-speed 2DTriangle is also used to draw polygons. 2D Primitives Primitive type Point Line Bold line strip (provisional name) Triangle High-speed 2DLine Arbitrary polygon Description Plots point Draws line Draws continuous bold line This primitive is used when interpolating the bold line joint. Draws triangle Draws lines Compared to line, this reduces the host CPU processing load. Draws arbitrary closed polygon containing concave shapes consisting of vertices Arbitrary polygon drawing Using this function, arbitrary closed polygons containing concave shapes consisting of vertices can be drawn (there is no restriction on the count of vertices, however, polygons with crossing sides are not supported.) In this case, a polygon drawing flag buffer is used on the graphics memory, as a work area for drawing. When drawing polygons, draw the triangles for the polygon drawing flag buffer using high-speed 2DTriangle. Decide on any vertex as a starting point to draw the triangle along the edge. You can draw the final polygon form in a single color or with tiling or with texture mapping in a drawing frame. MB86296S Specification Manual Rev1.0 10 FUJITSU LIMITED BLT/Rectangle drawing This function draws a rectangle using logic operations. It is used to draw pattern and copy the image pattern within the drawing frame. It is also used for clearing drawing frame and Z buffer. BLT Attributes Attribute Raster operation Transparent processing Alpha blending Description Selects two source logical operation mode Performs BLT without drawing pixel consistent with the transparent color. The alpha map and source in the memory is subjected to alpha blending and then copied to the destination. Pattern (Text) drawing This function draws a binary pattern (text) in a specified color. Pattern (Text) Drawing Attributes Attribute Enlarge Shrink Description Vertically × 2 Horizontally × 2 Vertically and Horizontally × 2 Vertically × 1/2 Horizontally 1/2 Vertically and Horizontally 1/2 Drawing clipping This function sets a rectangle frame in drawing frame to prohibit the drawing of the outside the frame. MB86296S Specification Manual Rev1.1 11 FUJITSU LIMITED 1.4.7 3D Drawing 3D Primitives This function draws 3D objects in drawing memory in the direct color mode. 3D Primitives Primitive Point Line Triangle Arbitrary polygon Description Plots 3D point Draws 3D line Draws 3D triangle Draws arbitrary closed polygon containing concave shapes consisting of vertexes 3D Drawing attributes Texture mapping with bi-linear filtering/automatic perspective correction and Gouraud shading provides high-quality realistic 3D drawing. A built-in texture mapping unit performs fast pixel calculations. This unit also delivers color blending between the shading color and texture color. Hidden plane management MB86296S supports the Z buffer for hidden plane management. MB86296S Specification Manual Rev1.0 12 FUJITSU LIMITED 1.4.8 Special effects Anti-aliasing Anti-aliasing manipulates line borders of polygons in sub-pixel units and blend the pre-drawing pixel color with color to make the jaggies be seen smooth. It is used as a functional option for 2D drawing (in direct color mode only). Bold line and broken line drawing This function draws lines of a specific width and a broken line. Line Drawing Attributes Attribute Line width Broken line Description Selectable from 1 to 32 pixels Set by 32 bit or 24 bit of broken line pattern • Supports the verticality of starting and ending points. • Supports the verticality of broken line pattern. • Interpolation of bold line joint supports the following modes: (1) Broken line pattern reference address fix mode → The same broken line pattern is kept referencing for the period of some pixels starting from the joint and the starting point for the next line. (2) No interpolation • Supports the equalization of the width of bold lines. • Supports the bold line edging. • Not support the Anti-aliasing of dashed line patterns. • For a part overlaid due to connection of bold lines, natural overlay can be represented by providing depth information. (Z value). Shading Supports the shading primitive. Drawing is performed to the body primitive coordinates (X, Y) with an offset as a shade. At this drawing, the Z buffer is used in order to differentiate between the body and shade. MB86296S Specification Manual Rev1.1 13 FUJITSU LIMITED Alpha blending Alpha blending blends two image colors to provide a transparent effect. CORAL supports two types of blending; blending two different colors at drawing, and blending overlay planes at display. Transparent color is not used for these blending options. There are two ways of specifying alpha blending for drawing: (1) Set a transparent coefficient to the register; the transparent coefficient is applied for transparency processing of one plane. (2) Set a transparent coefficient for each vertex of the plane; as with Gouraud shading, the transparent coefficient is linear-interpolated to perform transparent processing in pixel units. In addition to the above, the following settings can be performed at texture mapping. When the most significant bit of each texture cell is 1, drawing or transparency can be set. When the most significant bit of each texture cell is 0, non-drawing can be set. Alpha Blending Type Description Drawing Transparent ratio set in particular register While one primitive (polygon, pattern, etc.), being drawn, registered transparent ratio applied A transparent coefficient set for each vertex. A linearinterpolated transparent coefficient applied. This is possible only in direct color mode. Overlay display Blends top layer pixel color with lower layer pixel color Transparent coefficient set in particular register Registered transparent coefficient applied during one frame scan Gouraud Shading Gouraud shading can be used in the direct color mode to provide 3D object real shading and color gradation. Gray Scale Gouraud Shading Gray scale gouraud shading can be used in the in-direct color mode to draw a blend coefficient layer. MB86296S Specification Manual Rev1.0 14 FUJITSU LIMITED Texture mapping MB86296 supports texture mapping to map a image pattern onto the surface of plane. For 2D pattern texture mapping, MB86296 has a built-in pattern memory for a field of up to 64 × 64 pixels (at 16-bit color), which performs high-speed texture mapping. The texture pattern can also be laid out in the graphics memory. In this case, max. 4096 × 4096 pixels can be used. Drawing of 8-/16-bit direct color is supported for the texture pattern. For drawing 8-bit direct color, only point sampling can be specified for texture interpolation; only decal can be specified for the blend mode. Texture Mapping Function Filtering Coordinates correction Blend Alpha blend Wrap Description Point sample Bi-linear filter Linear Perspective Decal Modulate Stencil Normal Stencil Stencil alpha Repeat Cramp Border 1.4.9 Others Top-left rule non-applicable mode In addition to the top-left rule applicable mode in which the triangle borders are compatible with CREMSON, the top-left rule non-applicable mode can be used. Caution: Use perspective correct mode when use texture at the top-left rule non-applicable mode. Top-left rule non-applicable primitives cannot use Geometry clip function. Non-top-left-part’s pixel quality is less than body. (using approximate calculation) MB86296S Specification Manual Rev1.1 15 FUJITSU LIMITED 2. PINS 2.1 Signals 2.1.1 Signal lines GPIO0-4 EEPROM0-4 A D0-31 DCLKO CBE0-3 DCKLI PAR HSYNC FRAME VSYNC TRDY CSYNC IRDY DISPE STOP GV DEVSEL Host CPU interface Video output interface R2-7 IDSEL CORAL PA Graphics Controller PERR G2-7 B2-7 XRGBEN SERR REQ BGA256 GNT MD0-63 MA0-14 PCLK MRAS XRST MCAS XINT MWE BC Graphics memory interface MDQM0-7 TC MCLKO BEN MCLKI SB CCLK SDA Clock CLK SCL S VI0-7 CKM RI0-5 CLKSEL0-1 GI0-5 Video capture interface BI0-5 XRE RGBCLK COLSEL TESTH Fig. 2.1 CORAL PA Signal Lines MB86296S Specification Manual Rev1.0 16 Test FUJITSU LIMITED 2.2 Pin Assignment 2.2.1 Pin assignment diagram INDEX T OP VIEW BGA256 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 A NC COMR VRO COMG AVS XTST DACT VL MD60 MD59 VL MD57 MD54 MD53 MD50 MD46 MD44 MD41 MD38 VS B VSYN GI3 GI0 AVS AOR AOG AOB SMCK CCLK MD61 MD56 VH VL MD49 MD45 MD42 MD40 MD35 MD34 DQM7 C GV GI4 GI2 GI1 VREF AVD AVD AVD MST MD62 MD55 MD52 MD48 VH VL MD39 MD36 MD33 VH DQM4 D BC DE DCKI VS XRE COMB AVS VS XSM MD63 MD58 MD51 VS MD43 MD47 MD37 VS MD32 E REQ DCKO HSYN VH VS DQM6 MCAS F ECK EDO CSYN XINT MA11 MW E MA13 VH G RST VS SB VL VL MA14 MA9 MA6 H EE ECS VH VS VS MA10 MA8 MA4 J PCLK EDI VL TC VL MA7 MA5 MA0 K VS GNT BEN VL MA3 MA2 MA1 VL L VH AD29 AD30 AD31 M AD27 VH AD28 VL N AD25 AD26 VS P IDSL CBE3 R AD22 T T hermal Balls In order to reduce heat, please connect to GND DQM5 MRAS MA12 DQM2 MCKO DQM0 DQM3 VS VL VS DQM1 VS VS MD28 MD31 VH AD24 VL MD23 VL MD29 MCKI AD23 VH VH MD27 MD21 MD25 MD30 AD19 AD20 AD21 VS MD16 MD18 MD22 MD26 U AD17 AD18 VH VS VS VS VL VS VL VS VH PVD VS VL VH MD10 VS VH MD19 MD24 V CBE2 AD16 DSEL SERR VH AD14 AD11 AD08 AD07 AD04 VL S CSL1 MD2 MD5 MD8 MD12 MD13 MD15 MD20 W FRM IRDY STOP PAR CBE1 AD13 AD10 VH AD06 VH AD02 PVS VL CSL0 MD1 MD4 MD7 MD11 MD14 MD17 Y VS TRDY PERR VH AD15 AD12 AD09 CBE0 AD05 AD03 AD01 AD00 CKM CLK VS MD0 MD3 MD6 MD9 VS PCI Interface Pins Memory I/f Pins DAC Pins Clock Pins Other Host I/f Pins Muxed Memory I/f Pins Disp Pins Capture Pins Test Pins MB86296S Specification Manual Rev1.1 17 FUJITSU LIMITED 2.2.2 Pin assignment table JEDEC Number Pin Name B 2 GI3 C 2 GI4 D E B 3 4 1 DCKI VH VSYN E 3 HSYN D C F E D G G 2 1 3 2 4 4 3 DE GV CSYN DCKO VS VL SB D 1 BC F 2 EDO E F 1 4 REQ XINT H G F 3 2 1 VH VS ECK H 2 ECS J 4 TC J G 3 1 VL XRST MB86296S Specification Manual Rev1.0 I/O Input Function RGB Input Green[3]. May also be configured as GPIO input. Input RGB Input Green[4]. May also be configured as GPIO input. Input Video output interface dot clock input. VDDH - 3.3V power supply. I/O Video output interface vertical sync output. Vertical sync input in external sync mode. I/O Video output interface horizontal sync output. Horizontal sync input in external sync mode. Output Video output interface display enable period. Output Video output interface graphics/video switch. Output Video output interface composite sync output. Output Video output interface dot clock signal for display. VSS - ground. VDDL 1.8V power supply. I/O Host interface Slave Busy signal. May also be configured as GPIO input/output. In addition this signal is used as RGB input Green[5] and serial interface strobe depending on configuration. I/O Host interface Burst Complete signal. May also be configured as GPIO input/output. In addition this signal is used as RGB input Red[0]. I/O PCI configuration EEPROM data output. May also be configured as GPIO input/output. In addition this signal is used as RGB input Red[1] and serial interface data out depending on configuration. Output PCI request. Output External interrupt. By default (and PCI standard) it is (open drain) active low. However it may be configured as active high if desired. VDDH 3.3V power supply. VSS - ground. I/O PCI configuration EEPROM clock output. May also be configured as GPIO input/output. In addition this signal is used as RGB input Red[2] and serial interface clock out depending on configuration. I/O PCI configuration EEPROM select output. May also be configured as GPIO input/output. In addition this signal is used as RGB input Red[3] depending on configuration. I/O Host interface transfer complete. May also be configured as GPIO input/output. Note that the state of this pin is latched at external reset to help provide initial I/O configuration. If it is in an active high state then the EEPROM enable register bit is set. VDDL 1.8V power supply. Input Device reset. 18 FUJITSU LIMITED H J 4 2 VS EDI I/O H 1 EE I/O K 3 BEN I/O K J K K L M L L L N M N P M M N R P N R T R P U P Y T R V U T W T V 2 1 4 1 1 1 2 3 4 1 2 4 1 3 4 2 1 2 3 4 1 2 3 1 4 1 2 3 1 2 3 1 4 2 GNT PCLK VL VS VH AD27 AD29 AD30 AD31 AD25 VH VS IDSL AD28 VL AD26 AD22 CBE3 VS VH AD19 AD23 AD24 AD17 VL VS AD20 VH CBE2 AD18 AD21 FRM VS AD16 Output Input I/O I/O I/O I/O I/O Input I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O MB86296S Specification Manual Rev1.1 VSS - ground. PCI configuration EEPROM data input. May also be configured as GPIO input/output. In addition this signal is used as RGB input Red[4] and serial interface data in depending on configuration. PCI configuration EEPROM enable. May also be configured as GPIO input/output. In addition this signal is used as RGB input Red[5] depending on configuration. Host interface burst enable used as an external trigger of the host interface burst controller. May also be configured as GPIO input/output. Note that the state of this pin is latched at external reset to help provide initial I/O configuration. If it is in an active high state then the RGB input enable register bit is set. PCI grant. PCI clock (33MHz). VDDL 1.8V power supply. VSS - ground. VDDH 3.3V power supply. PCI address/data bit 27. PCI address/data bit 29. PCI address/data bit 30. PCI address/data bit 31. PCI address/data bit 25. VDDH 3.3V power supply. VSS - ground. PCI Initialisation Device Select (IDSEL). PCI address/data bit 28. VDDL 1.8V power supply. PCI address/data bit 26. PCI address/data bit 22. PCI command/byte enable 3. VSS - ground. VDDH 3.3V power supply. PCI address/data bit 19. PCI address/data bit 23. PCI address/data bit 24. PCI address/data bit 17. VDDL 1.8V power supply. VSS - ground. PCI address/data bit 20. VDDH 3.3V power supply. PCI command/byte enable 2. PCI address/data bit 18. PCI address/data bit 21. PCI Frame. VSS - ground. PCI address/data bit 16. 19 FUJITSU LIMITED U V W W V 3 3 2 3 4 VH DSEL IRDY STOP SERR U Y V W Y V W U U V Y W Y U V W Y W U V Y U W Y V W Y U Y Y Y W V U Y 5 2 5 4 3 6 5 4 7 7 4 6 5 6 8 7 6 8 9 9 7 8 9 8 10 10 9 10 10 11 12 11 11 11 13 VS TRDY VH PAR PERR AD14 CBE1 VS VL AD11 VH AD13 AD15 VS AD08 AD10 AD12 VH VL AD07 AD09 VS AD06 CBE0 AD04 VH AD05 VS AD03 AD01 AD00 AD02 VL VH CKM I/O I/O I/O Output VDDH 3.3V power supply. PCI Device Select (DEVSEL). PCI Initiator Ready. PCI Stop. PCI System Error. (open drain) W 12 PVS U 13 VS Y 14 CLK V 12 S U 12 PVD W 13 VL MB86296S Specification Manual Rev1.0 I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O Input Input Input - VSS - ground. PCI Target Ready. VDDH 3.3V power supply. PCI Parity. PCI Parity Error. PCI address/data bit 14. PCI command/byte enable 1. VSS - ground. VDDL 1.8V power supply. PCI address/data bit 11. VDDH 3.3V power supply. PCI address/data bit 13. PCI address/data bit 15. VSS - ground. PCI address/data bit 8. PCI address/data bit 10. PCI address/data bit 12. VDDH 3.3V power supply. VDDL 1.8V power supply. PCI address/data bit 7. PCI address/data bit 9. VSS - ground. PCI address/data bit 6. PCI command/byte enable 0. PCI address/data bit 4. VDDH 3.3V power supply. PCI address/data bit 5. VSS - ground. PCI address/data bit 3. PCI address/data bit 1. PCI address/data bit 0. PCI address/data bit 2. VDDL 1.8V power supply. VDDH 3.3V power supply. Clock Mode. If low then the output from the internal PLL is used as the internal clock. If high then the PCI clock is used. PLL Ground. VSS - ground. Clock input. PLL reset. PLL 1.8V power supply. VDDL 1.8V power supply. 20 FUJITSU LIMITED Y W V U Y W V Y U Y W V Y W V Y U W V V W V U T W T U V R T U P P U R T R N P R N M M P N M N L 15 14 13 15 16 15 14 17 14 20 16 15 18 17 16 19 16 18 17 18 19 19 18 17 20 18 19 20 18 19 17 17 18 20 19 20 17 18 19 20 19 17 18 20 17 19 20 18 VS CSL0 CSL1 VH MD0 MD1 MD2 MD3 VL VS MD4 MD5 MD6 MD7 MD8 MD9 MD10 MD11 MD12 MD13 MD14 MD15 VH MD16 MD17 MD18 MD19 MD20 MD21 MD22 VS MD23 VL MD24 MD25 MD26 MD27 MD28 MD29 MD30 MD31 VS VL MCKI VS VS VH MCKO MB86296S Specification Manual Rev1.1 Input Input I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O I/O Input Output VSS - ground. Clock rate selection 0. Clock rate selection 1. VDDH 3.3V power supply. Graphics memory data bit 0. Graphics memory data bit 1. Graphics memory data bit 2. Graphics memory data bit 3. VDDL 1.8V power supply. VSS – ground. Graphics memory data bit 4. Graphics memory data bit 5. Graphics memory data bit 6. Graphics memory data bit 7. Graphics memory data bit 8. Graphics memory data bit 9. Graphics memory data bit 10. Graphics memory data bit 11. Graphics memory data bit 12. Graphics memory data bit 13. Graphics memory data bit 14. Graphics memory data bit 15. VDDH 3.3V power supply. Graphics memory data bit 16. Graphics memory data bit 17. Graphics memory data bit 18. Graphics memory data bit 19. Graphics memory data bit 20. Graphics memory data bit 21. Graphics memory data bit 22. VSS - ground. Graphics memory data bit 23. VDDL 1.8V power supply. Graphics memory data bit 24. Graphics memory data bit 25. Graphics memory data bit 26. Graphics memory data bit 27. Graphics memory data bit 28. Graphics memory data bit 29. Graphics memory data bit 30. Graphics memory data bit 31. VSS - ground. VDDL 1.8V power supply. Graphics memory clock input. VSS - ground. VSS - ground. VDDH 3.3V power supply. Graphics memory clock output. 21 FUJITSU LIMITED L M L L K J K K K H J H G J J H F G H F E F G D G A E F C D E 19 20 17 20 20 20 19 18 17 20 19 17 20 18 17 19 20 19 18 17 20 19 18 20 17 20 19 18 20 19 18 DQM0 DQM1 DQM2 DQM3 VL MA0 MA1 MA2 MA3 MA4 MA5 VS MA6 MA7 VL MA8 VH MA9 MA10 MA11 MA12 MA13 MA14 MRAS VL VS MCAS MWE DQM4 DQM5 DQM6 Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output Output B 20 DQM7 Output E C D 17 19 18 VS VH MD32 I/O C 18 MD33 I/O B 19 MD34 I/O B 18 MD35 I/O C 17 MD36 I/O D 16 MD37 I/O A 19 MD38 I/O MB86296S Specification Manual Rev1.0 Graphics memory data mask 0. Graphics memory data mask 1. Graphics memory data mask 2. Graphics memory data mask 3. VDDL 1.8V power supply. Graphics memory address bit 0. Graphics memory address bit 1. Graphics memory address bit 2. Graphics memory address bit 3. Graphics memory address bit 4. Graphics memory address bit 5. VSS - ground. Graphics memory address bit 6. Graphics memory address bit 7. VDDL 1.8V power supply. Graphics memory address bit 8. VDDH 3.3V power supply. Graphics memory address bit 9. Graphics memory address bit 10. Graphics memory address bit 11. Graphics memory address bit 12. Graphics memory address bit 13. Graphics memory address bit 14. Graphics memory row address strobe. VDDL 1.8V power supply. VSS - ground. Graphics memory column address strobe. Graphics memory write enable. Graphics memory data mask 4. Graphics memory data mask 5. Graphics memory data mask 6. May also be configured as Blue[0] for the RGB output. Graphics memory data mask 7. May also be configured as Blue[1] for the RGB output. VSS - ground. VDDH 3.3V power supply. Graphics memory data bit 32. May also be configured as Blue[2] for the RGB output. Graphics memory data bit 32. May also be configured as Blue[3] for the RGB output. Graphics memory data bit 32. May also be configured as Blue[4] for the RGB output. Graphics memory data bit 32. May also be configured as Blue[5] for the RGB output. Graphics memory data bit 32. May also be configured as Blue[6] for the RGB output. Graphics memory data bit 32. May also be configured as Blue[7] for the RGB output. Graphics memory data bit 32. May also be configured as Green[0] for the RGB output. 22 FUJITSU LIMITED C 16 MD39 I/O B 17 MD40 I/O A 18 MD41 I/O C B 15 16 VL MD42 I/O D D 17 14 VS MD43 I/O C A 14 17 VH MD44 I/O B 15 MD45 I/O A 16 MD46 I/O D 15 MD47 I/O C 13 MD48 I/O B 14 MD49 I/O A 15 MD50 I/O B D 13 12 VL MD51 I/O C 12 MD52 I/O A 14 MD53 I/O D B A 13 12 13 VS VH MD54 I/O C 11 MD55 I/O B 11 MD56 I/O A 12 MD57 I/O D 11 MD58 I/O MB86296S Specification Manual Rev1.1 Graphics memory data bit 32. May also be configured as Green[1] for the RGB output. Graphics memory data bit 32. May also be configured as Green[2] for the RGB output. Graphics memory data bit 32. May also be configured as Green[3] for the RGB output. VDDL 1.8V power supply. Graphics memory data bit 32. May also be configured as Green[4] for the RGB output. VSS - ground. Graphics memory data bit 32. May also be configured as Green[5] for the RGB output. VDDH 3.3V power supply. Graphics memory data bit 32. May also be configured as Green[6] for the RGB output. Graphics memory data bit 32. May also be configured as Green[7] for the RGB output. Graphics memory data bit 32. May also be configured as Red[0] for the RGB output.R0 Graphics memory data bit 32. May also be configured as Red[1] for the RGB output.R1 Graphics memory data bit 32. May also be configured as Red[2] for the RGB output.R2 Graphics memory data bit 32. May also be configured as Red[3] for the RGB output.R3 Graphics memory data bit 32. May also be configured as Red[4] for the RGB output.R4 VDDL 1.8V power supply. Graphics memory data bit 51. May also be configured as Red[5] for the RGB output.R5 Graphics memory data bit 52. May also be configured as Red[6] for the RGB output.R6 Graphics memory data bit 53. May also be configured as Red[7] for the RGB output. R7 VSS - ground. VDDH 3.3V power supply. Graphics memory data bit 54. May also be configured as I2C serial data (SDA). Graphics memory data bit 55. May also be configured as I2C serial clock (SCL). Graphics memory data bit 56. May also be configured as ITU-RBT-656 video capture data input bit 0 (VI0). When the RGB input is enabled this pin acts as Blue[0]. Graphics memory data bit 57. May also be configured as ITU-RBT-656 video capture data input bit 1 (VI1). When the RGB input is enabled this pin acts as Blue[1]. Graphics memory data bit 58. May also be configured as ITU-RBT-656 video capture data input bit 2 (VI2). When the RGB input is enabled this pin acts as Blue[2]. 23 FUJITSU LIMITED A A 11 10 VL MD59 I/O A 9 MD60 I/O B 10 MD61 I/O C 10 MD62 I/O D 10 MD63 I/O A B D A C D B A B C D A B C A D A B C A B C A D B 8 9 8 7 9 9 8 6 7 8 6 5 6 7 4 7 1 5 6 3 4 5 2 5 3 VL CCLK VS DACT MST XSM SMCK XTST AOB AVD2 COMB AVS2 AOG AVD1 COMG AVS1 NC AOR AVD0 VRO AVS0 VREF COMR XRE GI0 Input Input Input Input Input Input Output Output Output Output Output Output Input Output Input GI0 C 4 GI1 GI1 C 3 GI2 GI2 MB86296S Specification Manual Rev1.0 VDDL 1.8V power supply. Graphics memory data bit 59. May also be configured as ITU-RBT-656 video capture data input bit 3 (VI3). When the RGB input is enabled this pin acts as Blue[3]. Graphics memory data bit 60. May also be configured as ITU-RBT-656 video capture data input bit 4 (VI4). When the RGB input is enabled this pin acts as Blue[4]. Graphics memory data bit 61. May also be configured as ITU-RBT-656 video capture data input bit 5 (VI5). When the RGB input is enabled this pin acts as Blue[5]. Graphics memory data bit 62. May also be configured as ITU-RBT-656 video capture data input bit 6 (VI6). When the RGB input is enabled this pin acts as HSYNC. Graphics memory data bit 63. May also be configured as ITU-RBT-656 video capture data input bit 7 (VI7). When the RGB input is enabled this pin acts as VSYNC. VDDL 1.8V power supply. ITU-RBT-656 video capture clock input. VSS - ground. Test signal. Test signal. Test Signal. Test Signal. Test Signal. Analog Signal (B) output Analog Power Supply(3.3V) Analog B Signal Compensation pin Analog Ground Analog Singnal (G) output Analog Power Supply(3.3V) Analog G Signal Compensation pin Analog Ground Not connected. Analog Singnal (R) output Analog Power Supply(3.3V) Analog Reference current output Analog Ground Analog Reference Voltage input Analog R Signal Compensation pin RGB output/video input/I2C enable. RGB Input Green[0]. May also be configured as GPIO input. RGB Input Green[1]. May also be configured as GPIO input. RGB Input Green[2]. May also be configured as GPIO input. 24 FUJITSU LIMITED Notes VSS/PLLVSS : Ground VDDH : 3.3-V power supply VDDL/PLLVDD : 1.8-V power supply PLLVDD : PLL power supply (1.8 V) OPEN : Do not connect anything. TESTH : Input a 3.3 V-power supply. AVS : Analog Ground AVD : Analog power supply (3.3 V) - It is recommended that PLLVDD should be isolated on the PCB. - It is recommended that AVD should be isolated on the PCB. - Insert a bypass capacitor with good high frequency characteristics between the power supply and ground. Place the capacitor as near as possible to the pin. MB86296S Specification Manual Rev1.1 25 FUJITSU LIMITED 2.3 Pin Function 2.3.1 Host CPU interface Table 2-1 Host CPU Interface Pins Pin name I/O Description AD0-31 In/Out PCI Address/Data CBE0-3 In/Out PCI Bus Command/Byte Enable PAR In/Out PCI Parity FRM In/Out PCI Cycle Frame TRDY In/Out PCI Target Ready IRDY In/Out PCI Initiator Ready STOP In/Out PCI Stop DSEL In/Out PCI Device Select IDSEL Input PCI Initialisation Device Select PERR In/Out PCI Parity Error SERR Output (Open Drain) System Error REQ Output PCI Bus Master Request GNT Input PCI Bus Grant PCLK Input PCI Clock – 33MHz XRST Input System Reset (including PCI) XINT Output (Open Drain) Interrupt BC Output Burst Complete. Indicates a burst is complete when using the DMA/Burst Controller. This pin may also be configured as a GPIO Input/Output and acts as RI0 (Red Input 0) when the RGB Input is enabled. TC Output Transfer Complete. Indicates that a whole transfer is complete when using the DMA/Burst Controller. This may also be configured as a GPIO Input/Output. In addition this pin may be used to automatically enable the EEPROM at the reset phase. To do this a pull up should be applied. BEN Input Enables the Burst Controller to start/continue execution. This pin may also be configured as a GPIO Input/Output. In addition this pin may be used to automatically enable the RGB Input pins as RGB inputs. To do this a pull up should be applied. SB Output Slave Busy. Indicates that the PCI Slave is busy completing a write transfer. This pin may also be configured as a GPIO Input/Output, the Serial Interface Strobe Output and acts as GI5 (Green Input 5) when the RGB Input is enabled. MB86296S Specification Manual Rev1.0 26 FUJITSU LIMITED EE Input EEPROM Enable. Enables the PCI EEPROM Configuration. This pin may also be configured as a GPIO Input/Output and acts as RI5 (Red Input 5) when the RGB Input is enabled. ECS Output EEPROM Chip Select . This pin may also be configured as a GPIO Input/Output and acts as RI3 (Red Input 3) when the RGB Input is enabled. ECK Output EEPROM Clock. This pin may also be configured as a GPIO Input/Output, the Serial Interface clock Output and acts as RI2 (Red Input 2) when the RGB Input is enabled. EDO Output EEPROM Data Out. This pin may also be configured as a GPIO Input/Output, the Serial Interface Data Output and acts as RI1 (Red Input 1) when the RGB Input is enabled. EDI Input EEPROM Data In. This pin may also be configured as a GPIO Input/Output, the Serial Interface Data Input and acts as RI4 (Red Input 4) when the RGB Input is enabled. GI0-4 Input GPIO Inputs. These pins also act as GI0-4 (Green Inputs 04) when the RGB Input is enabled. The EE, ECK, ECS, EDO, EDI, BC, TC, SB and BEN signals can all be configured as GPIO inputs/outputs and default to GPIO inputs at reset unless otherwise specified by the reset control pins (TC, BEN) which can be used to enable the EEPROM or the RGB input. The GI0-4 signals can be GPIO inputs only, which is their default state unless the RGB input is enabled in which case they are used as Green[0-4]. The Host Interface also has a serial interface function built in. This uses the EDI/EDO signals as data in/out, the ECK pin as a serial clock output and the SB pin as a strobe output. The serial interface may only be used when neither the EEPROM nor the RGB input is in use. Once the device has been reset all configuration of the host interface related pins is done using the IO Mode register (IOM). Note that to enable the RGB input the XRE signal must be active low and also the appropriate register in the capture engine must be configured. MB86296S Specification Manual Rev1.1 27 FUJITSU LIMITED 2.3.2 Video output interface Table 2-2 Video Output Interface Pins Pin name DCKO DCKI HSYN Output Input I/O I/O VSYN I/O CSYN DE GV R7-0 Output Output Output Output G7-0 Output B7-0 Output XRE Input AOR AOG AOB COMR COMG COMB VREF VRO Analog Output Analog Output Analog Output Analog Analog Analog Analog Analog Description Dot clock signal for display Dot clock signal input Horizontal sync signal output Horizontal sync input Vertical sync signal output Vertical sync input Composite sync signal output Display enable period signal Graphics/video switch Digital picture (R) output. . These pins are multiplexed MD53-46. These pins are available when XRE=0. Digital picture (G) output. . These pins are multiplexed MD45-38. These pins are available when XRE=0. Digital picture (B) output. These pins are multiplexed MD3732 and DQM7-6. These pins are available when XRE=0. Signal to switch between digital RGB output, capture signals /memory bus (MD 63-32, DQM7-6) Analog Signal (R) output Analog Signal (G) output Analog Signal (B) output Analog (R) Compensation output Analog (G) Compensation output Analog (B) Compensation output Analog Voltage Reference input Analog Reference Current output It is possible to output digital RGB when XRE = 0 (Memory bus = 32bit). Additional setting of external circuits can generate composite video signal. Synchronous to external video signal display can be performed. Either mode which is synchronous to DCLKI signal or one which is synchronous to dot clock, as for normal display can be selected. Since HSYNC and VSYNC signals are set to input state after reset, these signals must be pulled up LSI externally. The GV signal switches graphics and video at chroma key operation. When video is selected, the “Low” level is output. AOR, AOG and AOB must be terminated at 75 ohm. 1.1 V is input to VREF. A bypass capacitor ( with good high-frequency characteristics ) must be inserted between VREF and AVS. COMR, COMG and COMB are tied to analog VDD via 0.1 uF ceramic capacitors. VRO must be pulled down to analog ground by a 2.7 k ohm resister. When not using DAC, it is possible to connect all of analog pins(AVD, AOUTR,G,B, ACOMPR,G,B, VREF, VRO) to GND. MB86296S Specification Manual Rev1.0 28 FUJITSU LIMITED The 16bit/pixel color mode and 8bit/pixel color mode are converted to digital R:G:B=8:8:8 as the below. A) 16bit/pixel color mode R:G:B=5:5:5 data Digital in graphics memory R:G:B=8:8:8 0 0 1-31 Add 111 to lower 3bits Formula=X*8+7 B) 8bit/pixel color mode R:G:B=6:6:6 data Digital in color palette R:G:B=8:8:8 0 0 1-63 Add 11 to lower 2bits Formula=X*4+3 The Y,Cb,Cr mode is converted to R:G:B=8:8:8 directly. MB86296S Specification Manual Rev1.1 29 FUJITSU LIMITED 2.3.3 Video capture interface 1. ITU-656 Input Signals Table 2-3 Video Capture Interface Pins Pin name I/O CCLK Input VI7-0 Input Description Digital video input clock signal input ITU656 Digital video data input. These pins are multiplexed MD63MD56. Inputs ITU-RBT-656 format digital video signal Digital video data input can be used only when the XRE pin is “0”. MD63-MD56 are assigned as the digital video data input pins. When video capture is not used and the XRE pin is 0, input the “High” level to MD63-MD56. 2. RGB Input Signals The signals used for video capture are not assigned on dedicated pins but share the same pins with other functions. There is a set of signals corresponding to the RGB capture modes. Direct Input Mode Pin name I/O Description RGBCLK Input Clock for RGB input. This pin is multiplexed CCLK. RI5-0 Input Red component value. These pins are multiplexed EE, EDI, ECS, ECK, EDO and BC. GI5-0 Input Green component value. These pins are multiplexed SB and GPI4GPI0. BI5-0 Input Blue component value. These pins are multiplexed MD61-MD56. VSYNCI Input Vertical sync for RGB capture. This pin is multiplexed MD63. HSYNCI Input Horizontal sync for RGB capture. This pin is multiplexed MD62. Note : - the RGB bit of VCM(video capture mode) register enables RGB input mode of video capture. MB86296S Specification Manual Rev1.0 30 FUJITSU LIMITED 2.3.4 I2C interface Pin name I/O SDA I/O SCL I/O Description 2 I C or Video capture test signal. This pin is multiplexed MD54. 2 I C or Video capture test signal. This pin is multiplexed MD55. I2C interface signals can be used only when the XRE pin is “0”. MD55-MD54 are assigned as the I2C interface pins. When I2C interface is not used and the XRE pin is 0, input the “High” level to MD63-MD56. Note) Input voltage level is 3.3V. Please be careful, it does not support to 5V input. (The device whose output voltage is 5V is not connectable.) MB86296S Specification Manual Rev1.1 31 FUJITSU LIMITED 2.3.5 Graphics memory interface Graphics memory interface pins Pin name I/O Description MD31 - MD0 I/O Graphics memory bus data MD53 - MD32 I/O Graphics memory bus data or digital R7-0, G7-0, B7-2 output (when XRE = 0) MD55 - MD54 I/O Graphics memory bus data or SCL, SDA (when XRE=0) MD63 - MD56 I/O Graphics memory bus data or video input (when XRE=0) MA0 to 14 Output Graphics memory bus data MRAS Output Row address strobe MCAS Output Column address strobe MWE Output Write enable DQM5 - DQM0 Output Data mask DQM7 - DQM6 Output Data mask or digital B1-0 output (when XRE = 0) MCLK0 Output Graphics memory clock output MCLK1 Input Graphics memory clock input Connect the interface to the external memory used as memory for image data. The interface can be connected to 64-/128-/256-Mbit SD RAM (16- or 32-bit length data bus) without using any external circuit. 64 bits or 32 bits can be selected for the memory bus data. . Connect MCLKI to MCLK0. When XRE is fixed at “1”, MD63 - MD32 and DQM7 - DQM6 can be used as graphics memory interface. When XRE is fixed at “0”, these signals can be used as digital RGB output and digital video data input. MB86296S Specification Manual Rev1.0 32 FUJITSU LIMITED 2.3.6 Clock input Table 2-4 Clock Input Pins Pin name I/O Description CLK Input Clock input signal S Input PLL reset signal CKM Input Clock mode signal CSL [1:0] Input Clock rate select signal Inputs source clock for internal operation clock and display dot clock. Normally, 4 Fsc (= 14.31818 MHz: NTSC) is input. An internal PLL generates the internal operation clock of 166 MHz/133 MHz and the display base clock of 400 MHz. Even if don’t use an internal PLL (use BCLKI as internal clock and use DCLKI as dot clock), don’t stop the PLL (Not fixed the S pin to low level). CKM Clock mode L Output from internal PLL selected H PCI bus clock selected • When CKM = L, selects input clock frequency when built-in PLL used according to setting of CSL pins CSL1 CSL0 Input clock frequency Multiplication rate Display reference clock L L Inputs 13.5-MHz clock frequency × 29 391.5 MHz L H Inputs 14.32-MHz clock frequency × 28 400.96 MHz H L Inputs 17.73-MHz clock frequency × 22 390.06 MHz H H Inputs 33.33-MHz clock frequency × 12 399.96 Please connect the crystal oscillator directly with the terminal CLK. MB86296S Specification Manual Rev1.1 33 FUJITSU LIMITED 2.3.7 Test pins Table 2-5 Test Pins Pin name TESTH I/O Input Description Input 3.3-V power. 2.3.8 Reset sequence See Section 15.3.2. 2.3.9 How to switch internal operating frequency • Switch the operating frequency immediately after a reset (before rewriting MMR mode register of external memory interface). • Any operating frequency can be selected from the five combinations shown in Table 2-6. Table 2-6 Frequency Setting Combinations Clock for geometry engine Clock for other than geometry engine 166 MHz 133 MHz 166 MHz 100 MHz 133 MHz 133 MHz 133 MHz 100 MHz 100 MHz 100 MHz • The following relationship is disabled: Clock for geometry engine < Clock for other than geometry engine MB86296S Specification Manual Rev1.0 34 FUJITSU LIMITED 3. PROCEDURE OF THE HARDWARE INITIALIZATION 3.1. Hardware reset 1.Do the hardware reset. (see section 15.3.2) 2.After the hardware reset, set the CCF(Change of Frequency) register (section 13.2.1). In being unstable cycle after the hardware reset, keep 32 bus cycles open. 3.Set the graphics memory interface register, MMR (Memory I/F Mode Register). After setting the CCF register, take 200 us to set the MMR register. In being unstable memory access cycle, keep 32 bus cycles open. 4.Other registers, except for the CCF register and the MMR register, should be set after setting the CCF register. In case of not using memory access, the MMR register could be set in any order after the CCF register is set. 3.2. Re-reset 1. Reset XRST signal. 2. See section 3.1 for registers setting after the procedure of re-reset. 3.3. Software reset 1. Set the value of the SRST register (see section 13.2.1) for re-reset. 2. It is not necessary to reset the CCF register and the MMR register again. MB86296S Specification Manual Rev1.1 35 FUJITSU LIMITED 4. HOST INTERFACE The Coral PA has a 33MHz, 32-bit PCI host interface compliant to PCI version 2.1. It includes both PCI master and PCI slave functions and an internal DMA/burst controller for multi-burst transfers of large quantities of data between all combinations of PCI data space and Coral PA internal data space. PCI EEPROM configuration is also supported. Additional functions provided by the host interface are optional host interface status/control signals which may aid in the reduction of PCI retries, the provision of general purpose IO (GPIO) signals for control of external devices via the PCI interface including support for a simple serial interface. 4.1 Standard PCI Slave Accesses An external PCI master will access the Coral PA as a PCI slave. 4.1.1 PCI Slave Write For a PCI slave write, data will be “posted” into a temporary buffer from where it is written to the target internal client. This temporary buffer is 16 dwords deep. PCI slave writes of any size are supported but typically a retry will occur after each 16 dword burst. Note that when writing to the display list FIFO a burst should be no more than 16 dwords (64 bytes) due to FIFO address space limitations. When the write from the temporary buffer to the internal client is being performed the Slave Busy (SB) signal becomes active. While this is happening PCI accesses will be rejected. If the SB signal is used then PCI retries may be reduced. Coral PA does not perform any fast back to back transactions. 4.1.2 PCI Slave Read For a PCI slave read the read requested will be passed to an internal client from where data will be fetched into the temporary buffer (8 dwords deep). Typically a retry will occur to actually fetch the data. In order to fetch the correct number of words from the read address the burst size must be specified. This is done by writing to the Slave Burst Read Size (SRBS) register. Bursts of between 1 and 8 dwords are supported. If the PCI master retries and reads less than the specified burst size then the remaining dwords will be discarded. This means that the Slave Burst Read Size can be permanently configured as 8 dwords. However there will be an increased latency on the pre-fetch stage if this is done. Note: Data is not guaranteed when the burst transfer more than the burst length set as the SRBS register is performed. 4.2 Burst Controller Accesses (including PCI Master) The Coral PA host interface includes a burst controller which can be used for transferring large quantities of contiguous data between all combinations (source/destination) of PCI data space and Coral PA internal data space. Control/status monitoring is done through internal registers with the optional aid of external signals – Burst Complete (BC), Transfer Complete (TC) and Burst Enable (BEN). A transfer can be any number of dwords from 1 to 16777215 (224-1) dwords, split up into a number of individual bursts of size from 1 to 8 dwords. However, as for burst length, it is set to 2-8 only at the MB86296S Specification Manual Rev1.0 36 FUJITSU LIMITED time of “Slave Mode Coral PA to PCI” mentioned later. If the transfer size is not an integer multiple of the burst size then the final burst of the transfer will be less than the configured burst size. A transfer is from a source address to a destination address with the source/destination being in either PCI or Coral PA data space as appropriate to the transfer mode. After each burst of a transfer the source and/or the destination address may be incremented (or not) by the burst size enabling transfers both to/from memory and also FIFO-like sources/destinations. Note that when writing to the display list FIFO, the destination address should be configured to not increment between bursts. 4.2.1 Transfer Modes There are 6 transfer modes configurable through the Burst Setup Register (BSR). These are: Mode Function 000b Slave Mode PCI to Coral PA. In this mode a PCI master writes bursts of data directly into a temporary buffer from where it is transferred to the destination address by the Burst Controller. While this can also be accomplished using simple PCI Slave writes there are benefits in using this mode when transferring large quantities of data. For a normal PCI write the Coral PA PCI slave interface is blocked until the write to the destination address has completed. Depending on the destination there may be some delay in doing this. Using the burst controller the data is transferred out of the PCI interface into the temporary buffer from where it is transferred to the destination. In this case the PCI slave interface is quickly cleared and so other operations can take place or the next burst can be written in. 001b Slave Mode Coral PA to PCI. In this mode the burst controller reads data from a Coral PA internal address into its temporary buffer and then waits for the data to be read using a PCI slave read from this buffer’s address. While this can also be accomplished using simple PCI Slave reads there are benefits in using this mode when transferring large quantities of data. A normal PCI read will typically be accomplished by a PCI read request followed by a retry to fetch the data. Using this mode the burst controller can be used to automatically fetch the next data to be read. Depending on internal latencies this should reduce the number of retries. 010b Coral PA to Coral PA. In this mode data is read from a source address internal to Coral PA into a temporary buffer, from where it is written to a destination, also internal to Coral PA. An example of where this mode may be used is to transfer display list data from graphics memory to the display list FIFO. 011b Reserved. 100b PCI to Coral PA (PCI Master read). In this mode the source address is in PCI data space and the destination address internal to Coral PA. For each burst of the transfer “burst size” dwords of data are read as a PCI Master read into a temporary buffer, from where they are written to the internal destination address. An example of where this mode will be used is display list transfer to the FIFO/graphics memory. 101b Coral PA to PCI (PCI Master write). In this mode the source address is internal to Coral PA and the destination address is in PCI data space. For each burst of the transfer “burst size” dwords of data are fetched from an internal address into a temporary buffer, from where they are written to the destination address using a PCI master write. An example of where this mode may be used is to transfer graphics memory data to external PCI memory. 110b PCI to PCI (PCI Master read/write). This mode is effectively a PCI to PCI DMA. Data is MB86296S Specification Manual Rev1.1 37 FUJITSU LIMITED read from a source address in PCI data space into a temporary buffer from where it is written to the destination address, also in PCI data space. 111b Reserved. The figure below illustrates a PCI to Coral (Master Read) transfer. The Host CPU will program up the BCU registers (using normal PCI Slave writes) and trigger the transfer. The Coral then reads data from the source memory as a PCI Master and writes to the destination inside the Coral. Coral PA Memory (PCI Slave) 3) Onward transfer 2) Master Read from source RAM PCI Bus BCU to destination Internal Bus 1) Slave Write to Host CPU (PCI Master) setup transfer All other BCU transfers use the BCU RAM in a similar way but with source/destination dependent on transfer type. When Coral PA is master (bcu mode: 100b, 101b, 110b), Coral PA cannot issue an odd address to PCI area. If the beginning address is set to the odd address in 64-bit boundary, Coral PA issues the previous even address. Note: The odd address in 64-bit boundary means 0x004, 0x00C, 0x014…. In master read, Coral PA begins to read the previous even address and read the setting of burst size (BSIZE of BCR register) plus 1. In master write, Coral PA begins to write the previous even address with disable write byte enable and write the setting of burst size (BSIZE of BCR register) plus 1. 4.2.2 Burst Controller Control/Status All setup/control and status for the burst controller can be done through registers. These provide ways of specifying the parameters for a burst (source/destination address, address increment (or not) and burst/transfer size. In addition, a transfer can be started/paused/aborted and also its progress monitored using the enable and status registers. The key status indicators are Burst Complete and Transfer Complete, which become active at the end of each burst/transfer respectively. These may either be active high or toggle state at the end of each burst/transfer. When active high they will have to be cleared after each burst/transfer. This may be done using a clear on read mode (default) or by manually writing to the appropriate register. MB86296S Specification Manual Rev1.0 38 FUJITSU LIMITED The burst/transfer complete indications are also available though the main interrupt status register (IST) and can trigger the main external interrupt (XINT). If being used for this they must be configured as active high (ie. not toggle mode). In addition burst/transfer complete can be made available as external signals (BC/TC) for connection directly to an external device (eg. through some form of GPIO or interrupt). Normally a transfer will be configured and enabled using internal registers. However it is possible to configure the transfer but not actually start it. An external signal (BEN) can then be used to trigger the transfer and pause it between bursts. This may be useful, for example, when doing PCI Master reads from a client which takes time to pre-fetch more data for the next burst. 4.3 FIFO Transfers Unlike Coral LQ/Coral LB there are no specific transfer mechanisms to write data into the display list FIFO. A write to the FIFO interface occurs automatically when it is specified as a destination address either for a PCI Slave Write or in a Burst Controller transfer. If this is not desired, and the main internal bus should be used, then the Override FIFO Use register may be set. Under normal circumstances there should be no need to use this feature. As previously stated when the FIFO address is specified as the destination in the Burst Controller the destination should not be incremented after each burst. This will not happen automatically and must be specifically configured. In addition when writing to the FIFO using a PCI Slave Write the FIFO address space is limited to 16 dwords (64 bytes). This means that a PCI Slave Write burst to the FIFO must not be more than 16 dwords, otherwise data will be written to invalid locations for retries after 2 bursts of 8 dwords. 4.4 GPIO/Serial Interface The Host Interface supports optional register mapped General Purpose IO (GPIO) and Serial Interface functions. 4.4.1 GPIO Depending on configuration there are up to 14 GPIO signals. 5 of these (GI0, GI1, GI2, GI3, GI4) are inputs only. The remainder (BEN,SB,TC,BC,EE,ECS,ECK,EDI, EDO) may be either input or output. All reset to GPIO inputs unless otherwise configured using the reset configuration mechanism to enable the EEPROM/RGB input. Operation of the GPIO is simply through the reading of the GPIO Data (GD) register for GPIO Inputs and writing to this register (with write mask) for the GPIO Outputs. GPIO Inputs may be configured selectively to trigger an external interrupt (via the interrupt status register (IST)) when they change state (0->1 or 1->0 transition). 4.4.2 Serial Interface A simple serial interface is available depending on configuration. This uses the EDI/EDO pins as serial data input/output, the ECK as the serial clock output and SB as the serial interface strobe. The serial data out signal may be tri-stated when not in use. Up to 8 bits of data is shifted out/in based on the serial clock. This may be 1/16, 1/32, 1/64 or 1/128 of the main internal clock. The clock polarity may be specified to be high/low and it may be gated when the serial interface is inactive. MB86296S Specification Manual Rev1.1 39 FUJITSU LIMITED The strobe signal has configurable polarity and may be active only for the first cycle of a transfer or the complete transfer. It may also be disabled completely. Configured strobe settings may be overridden on a transfer by transfer basis if required. An interrupt may be generated when a transfer is complete. 4.5 Interrupt The Coral PA MB86296 issues interrupt requests to the host CPU. The following interrupt triggers may enabled/disabled using the Interrupt Mask Register (IMASK). • Vertical synchronization detect • Field synchronization detect • External synchronization error detect • Register update • Drawing command error • Drawing command execution end • Internal Bus/FIFO Timeout • Serial Interface transfer complete • GPIO input change • Burst Complete • Transfer Complete • Host Interface Fatal (PCI error) • Address Error (invalid address accessed) In addition the I2C interface can trigger an interrupt, but this is non-maskable through the IMASK register. By default the external interrupt is active low (PCI standard) and is open drain. If required it may be configured to be active high using the Interrupt Polarity (IP) register. Once an interrupt is detected by the host it can read the interrupt status register (IST) to determine the source of the interrupt. The exception to this is the I2C interrupt. Once read the interrupt status register must be cleared by writing 0 to the appropriate bit/bits (selective clearing is possible). Note that the Burst Complete/Transfer Complete interrupts must be cleared by writing to the Burst Status (BST) register. 4.5.1 Address Error Interrupt Certain addresses are invalid depending on operation. For example the Burst Controller cannot access the Host Interface internal registers. If an attempt is made to do this then the access will be terminated and an Address Error Interrupt triggered. MB86296S Specification Manual Rev1.0 40 FUJITSU LIMITED 4.6 Memory Map The local memory base address of Coral-PA is determined by Memory Base Address Register 0 (PCI Byte Address=0x10) in PCI Configuration Registers. The following shows the local memory map of Coral PA to the host CPU memory space. Note: Burst read which follows a Host interface registers from a Graphics memory domain and follows a Graphics memory domain from a Geometry Engine registers is prohibition. Ex.)Bust size=8 don’t read 1fbffe4-1fbfffc and 1ffffe4-1fffffc 64 MB Space 32 MB to 256 KB 256 KB 32 MB Graphics memory area 0000000 to 1FBFFFF Register area 1FC0000 to 1FFFFFF Graphics memory area 2000000 to 3FFFFFF Fig. 3.1 Memory Map Table 3-4 Address Space Size Resource Base address (Name) 32 MB to 256 KB Graphics Memory 00000000 64 KB Host interface registers 2 (I C interface registers) 01FC0000 (01FCC000) (HostBase) (I2CBase) 32 KB Display registers 01FD0000 (DisplayBase) 32 KB Video capture registers 01FD8000 (CaptureBase) 64 KB Internal texture memory 01FE0000 (TextureBase) 32 KB Drawing registers 01FF0000 (DrawBase) 32 KB Geometry engine registers 01FF8000 (GeometryBase) 32 MB Graphics memory 02000000 MB86296S Specification Manual Rev1.1 41 FUJITSU LIMITED If required the register area can be moved by writing 1 to bit 0 at HostBase + 005Ch (RSW: Register location Switch). In the initial state, the register space is at the center (1FC0000) of the 64 MB space. Coral PA may be accessed after about 20 bus clocks after writing 1 to RSW. Note: Burst read which follows a Host interface registers from a Graphics memory domain is prohibition. Ex.)Bust size=8 don’t read 3fbffe4-3fbfffc 64 MB space 32 MB Graphics memory area 0000000 to 1FFFFFF 32 MB to 256 KB Graphics memory area 2000000 to 3FBFFFF 256 KB Register area 3FC0000 to 3FFFFFF Fig. 3.2 Alternate Memory Map Table 3-5 Alternate Address Mapping Size Resource Base address (Name) 64 MB to 256 KB Graphics memory 00000000 64 KB Host interface registers 2 (I C interface registers) 03FC0000 (03FCC000) (HostBase) (I2CBase) 32 KB Display registers 03FD0000 (DisplayBase) 32 KB Video capture registers 03FD8000 (CaptureBase) 64 KB Internal texture memory 03FE0000 (TextureBase) 32 KB Drawing registers 03FF0000 (DrawBase) 32 KB Geometry engine registers 03FF8000 (GeometryBase) MB86296S Specification Manual Rev1.0 42 FUJITSU LIMITED 5. I2C Interface Controller 5.1 Features - Master transmission and receipt - Slave transmission and receipt - Arbitration - Clock synchronization - Detection of slave address - Detection of general call address - Detection of transfer direction - Repeated generation and detection of START condition - Detection of bus error - Correspondence to standard-mode (100kbit/s ) / high-speed-mode (400kbit/s) MB86296S Specification Manual Rev1.1 43 FUJITSU LIMITED 5.2 Block diagram 5.2.1 Block Diagram SDA SCL START condition/ST OP condition detecting circuit noise filter ADR Comparater Host Bus DAR Host IF BSR BCR CCR Arbitration Lost detecting circuit START condition/ST OP condition generating circuit Shift Clock generating circuit I2C UNIT MB86296S Specification Manual Rev1.0 44 FUJITSU LIMITED 5.2.2 Block Function Overview START condition / STOP condition detecting circuit This circuit performs detection of START condition and STOP condition from the state of SDA and SCL. START condition / STOP condition generating circuit This circuit performs generation of START condition and STOP condition by changing the state of SDA and SCL. Arbitration Lost detecting circuit This circuit compares the data output to SDA line with the data input into SDA line at the time of data transmission, and it checks whether these data is in agreement. When not in agreement, it generates arbitration lost. Shift Clock generating circuit This circuit performs generating timing count of the clock for serial data transfer, and output control of SCL clock by setup of a clock control register. Comparater Comparater compares whether the received address and the self-address appointed to be the address register is in agreement, and whether the received address is a global address. ADR ADR is the 7-bit register which appoints a slave address. DAR DAR is the 8-bit register used by serial data transfer. BSR BSR is the 8-bit register for the state of I2C bus etc. This register has following functions: - detection of repeated START condition - detection of arbitration lost - storage of acknowledge bit - data transfer direction - detection of addressing - detection of general call address - detection of the 1st byte BCR BCR is the 8-bit register which performs control and interruption of I2C bus. This register has following functions: - request / permission of interruption - generation of START condition - selection of master / slave - permission to generate acknowledge MB86296S Specification Manual Rev1.1 45 FUJITSU LIMITED CCR CCR is the 7-bit register used by serial data transfer. This register has following functions: - permission of operation - setup of a serial clock frequency - selection of standard-mode / high-speed-mode Noise filter This noise filter consists of a 3 step shift register. When all three value that carried out the continuation sampling of the SCL/SDA input signals is “1”, the filter output is “1”. Conversely when all three value is “0”, the filter output is “0”. To other samplings it holds the state before 1 clock. 5.3 Example application 5.3.1 Connection Diagram 3.3V CORAL Slave Device SDA SDA SCL SCL MB86296S Specification Manual Rev1.0 46 FUJITSU LIMITED 5.4 Function overview Two bi-directional buses, serial data line (SDA) and serial clock line (SCL), carry information at I2Cbus. Scarlet I2C interface has SDA input (SDAI) and SDA output (SDAO) for SDA and is connected to SDA line via open-drain I/O cell. And this interface also has SCL input (SCLI) and SCL output (SCLO) for SCL line and is connected to SCL line via open-drain I/O cell. The wired theory is used when the interface is connected to SDA line and SCL line. 5.4.1 START condition If “1” is written to MSS bit while the bus is free, this module will become a master mode and will generate START condition simultaneously. In a master mode, even if a bus is in a use state (BB=1), START condition can be generated again by writing “1” to SCC bit. There are two conditions to generate START condition. - “1” writing to MSS bit in the state where the bus is not used (MSS=0 & BB=0 & INT=0 & AL=0) - “1” writing to SCC bit in the interruption state in a master mode (MSS=1 & BB=1 & INT=1 & AL=0) If “1” writing is performed to MSS bit in an idol state, AL bit will be set to “1”. “1” writing to MSS bit other than the above is disregarded. SDA SCL START condition 5.4.2 STOP condition If “0” is written to MSS bit in a master mode (MSS=1), this module will generate STOP condition and will become a slave mode. There is a condition to generate STOP condition. - “0” writing to MSS bit in the interruption state in a master mode (MSS=1 & BB=1 & INT=1 & AL=0) “0” writing to MSS bit other than the above is disregarded. SDA SCL STOP condition MB86296S Specification Manual Rev1.1 47 FUJITSU LIMITED 5.4.3 Addressing In a master mode, it is set to BB=”1” and TRX=”0” after generation of START condition, and the contents of DAR register are output from MSB. When this module receives acknowledge after transmission of address data, the bit-0 of transmitting data (bit-0 of DRA register after transmission) is reversed and it is stored in TRX bit. - Transfer format of slave address A transfer format of slave address is shown below: MSB A6 A5 A4 A3 slave address A2 A1 A0 LSB R/W ACK - Map of slave address A map of slave address is shown below: 1110 1111 1111 R/W 0 1 X X X X Description General call address START byte CBUS address Reserved Reserved Reserved ----- slave address 0000 000 0000 000 0000 001 0000 010 0000 011 0 0 0 0 1XX 0 0 0 1 XXX X Available slave address XXX 0 XX 1 XX X X 10-bit slave addressing*1 Reserved *1 This module does not support 10-bit slave address. 5.4.4 Synchronization of SCL When two or more I2C devices turn into a master device almost simultaneously and drive SCL line, each devices senses the state of SCL line and adjusts the drive timing of SCL line automatically in accordance with the timing of the latest device. MB86296S Specification Manual Rev1.0 48 FUJITSU LIMITED 5.4.5 Arbitration When other masters have transmitted data simultaneously at the time of master transmission, arbitration takes places. When its own transmitting data is “1” and the data on SDA line is “0”, the master considers that the arbitration was lost and sets “1” to AL. And if the master is going to generate START condition while the bus is in use by other master, it will consider that arbitration was lost and will set “1” to AL. When the START condition which other masters generated is detected by the time the master actually generated START condition, even when it checked the bus is in nonuse state and wrote in MSS=”1”, it considers that the arbitration was lost and sets “1” to AL. When AL bit is set to “1”, a master will set MSS=”0” and TRX= “0” and it will be a slave receiving mode. When the arbitration is lost (it has no royalty of a bus), a master stops a drive of SDA. However, a drive of SCL is not stopped until 1 byte transfer is completed and interruption is cleared. 5.4.6 Acknowledge Acknowledge is transmitted from a reception side to a transmission side. At the time of data reception, acknowledge is stored in LRB bit by ACK bit. When the acknowledge from a master reception side is not received at the time of slave transmission, it sets TRX=”0” and becomes slave receiving mode. Thereby, a master can generate STOP condition when a slave opens SCL. 5.4.7 Bus error When the following conditions are satisfied, it is judged as a bus error, and this interface will be in a stop state. - Detection of the basic regulation violation on I2C-bus under data transfer (including ACK bit) - Detection of STOP condition in a master mode - Detection of the basic regulation violation on I2C-bus at the time of bus idol SDA SCL D7 START 1 D6 D5 2 3 SDA changed under data transmission (SCL=H). It becomes bus error. MB86296S Specification Manual Rev1.1 49 FUJITSU LIMITED 5.4.8 Initialize Start ADR: write CCR: write CS[4:0]: write EN: 1write BCR: write BER: 0write BEIE: 1write INT: 0write INTE: 1write setup of slave address setup of clock frequency setup of macro enable setup of interruption End MB86296S Specification Manual Rev1.0 50 FUJITSU LIMITED 5.4.9 1-byte transfer from master to slave master DAR: write M SS: 1write slave Start START condition BB set,TRX reset BB set,TRX set Transfer of address data AAS set Acknowledge LRB reset INT set, TRX set DAR: write INT: 0write Interruption INT set,TRX reset ACK: 1write INT: 0write data transfer acknowledge LRB reset INT set M SS: 0write INT reset BB reset, TRX reset interruption STOP condition End MB86296S Specification Manual Rev1.1 51 INT set DAR: read INT: 0write BB reset,TRX reset AAS reset FUJITSU LIMITED 5.4.10 1-byte transfer from slave to master master DAR:write M SS:1write slave Start START condition BB set, TRX reset BB set, TRX set Transfer of address data AAS set Acknowledge LRB reset INT set, TRX set ACK: 0write INT: 0write INT set, TRX reset DAR: write INT: 0write Iterruption Data transfer Negative acknowledge LRB set, RTX set IN T set INT set DAR: read M SS: 0write INT reset BB reset, TRX reset Interruption INT: 0write STOP condition End MB86296S Specification Manual Rev1.0 52 BB reset, TRX reset AAS reset FUJITSU LIMITED 5.4.11 Recovery from bus error Start BCR: write BER: 0write BEIE: 1write Cancellation of error flag CCR: write CS[4:0]: write EN: 1write Setup of clock frequency Setup of macro enable BCR: write BER: 0write BEIE: 1write INT: 0write INTE: 1write Setup of interruption End MB86296S Specification Manual Rev1.1 53 FUJITSU LIMITED 5.5 Note A ) About a 10-bit slave address This module does not support the 10-bit slave address. Therefore, please do not specify the slave address of from 78H to 7bH to this module. If it is specified by mistake, a normal transfer cannot be performed although acknowledge bit is returned at the time of 1 byte reception. B ) About competition of SCC, MSS, and INT bit Competition of the following byte transfer, generation of START condition, and generation of STOP condition happens by the simultaneous writing of SCC, MSS, and INT bit. At this time the priority is as follows. 1) The following byte transfer and generation of STOP condition If “0” is written to INT bit and “0” is written to MSS bit, priority will be given to “0” writing to MSS bit and STOP condition will be generated. 2) The following byte transfer and generation of START condition If “0” is written to INT bit and “1” is written to SCC bit, priority will be given to “1” writing to SCC bit and START condition will be generated. 3) Generation of START condition and generation of STOP condition The simultaneous writing of “1” in SCC bit and “0” to MSS bit is prohibition. C ) About setup of S serial transfer clock When the delay of the positive edge of SCL terminal is large or when the clock is extended by the slave device, it may become smaller than setting value (calculation value) because of generation of overhead. MB86296S Specification Manual Rev1.0 54 FUJITSU LIMITED 6. Graphics Memory 6.1. Configuration The Coral uses local external memory (Graphics memory) for drawing and display management. The configuration of this Graphics memory is described as follows: 6.1.1. Data type The Coral handles the following types of data. Display list can be stored in the host (main) memory as well. Texture/tile pattern and text pattern can be defined by a display list as well. Drawing Frame This is a rectangular image data field for 2D/3D drawing. The Coral is able to have plural drawing frames and display a part of these area if it is set to be bigger than display size. The maximum size is 4096x4096 pixel in 32 pixel units. And both indirect color ( 8 bits / pixel) and direct color ( 16 bits / pixel) mode are applicable. Display Frame This is a rectangle picture area for display. The Coral is able to set display layer up to 6 layers. Z Buffer Z buffer is required for eliminating hidden surfaces. In 16 bits modes, 2 bytes and in 8 bits mode, 1 byte are required per 1 pixel. This area has to be cleared before drawing. Polygon Drawing Flag Buffer This area is used for polygon drawing. It is required 1 bit memory area per 1 pixel and 1 x-axis line area both backward and forward of it. Initially, this area has to be cleared. Frame buffer, Z buffer, Displaylist and etc By XRES size Base Address of Polygon Drawing Buffer(PFBR) By drawing frame sizy Polygon drawing flag area => (Y resolution + 2) * X resolution By XRES size Frame buffer, Z buffer, Displaylist and etc Specially, when you use Polygon with Shadow, required area is depending on geometory view volume clip parameter. (Normally depending on drawing clipping parameter) Above “Y resolution” is “Possible_view_clipped_Max_Ydc-Possible_view_clipped_Min_Ydc+1+6”. (+6 mergin must be needed) Displaylist Buffer The displaylist is a list of drawing commands and parameters. Texture Pattern This pattern is used for texture mapping. The maximum size is up to 4096 x 4096 pixels. MB86296S Specification Manual Rev1.1 55 FUJITSU LIMITED Cursor Pattern This is used for hardware cursor. The data format is indirect color ( 8 bits / pixel) mode. And the Coral is able to display two cursor of 64 x 64 pixel size. 6.1.2. Memory Mapping A graphics memory is mapped linearly to host CPU address field. Each of these above data is able to be allocated anywhere in the Graphics memory according to the respective register setting. ( However there are some restrictions of an addressing boundary depending on a data type.) 6.1.3. Data Format Direct Color ( 16 bits / pixel ) This data format is described RGB as each 5 bit. Bit15 is used for alpha bit of layer blending. 15 14 13 12 A 11 10 9 8 R 7 6 5 4 3 G 2 1 0 B Indirect Color ( 8 bits / pixel ) This data format is a color index code for looking up table (palette). 7 6 5 4 3 2 1 0 Color Code Z Value It is possible to use Z value as 8 bits or 16 bits. These data format are unsigned integer. 1 ) 16 bits mode 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Unsigned Integer 2 ) 8 bits mode 7 6 5 4 3 2 1 0 Unsigned Integer Polygon Drawing Flag This data format is 1 bit per 1 pixel. 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 P15 P14 P13 P12 P11 P10 P9 P8 P7 P6 P5 P4 P3 P2 P1 P0 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 P31 P30 P29 P28 P27 P26 P25 P24 P23 P22 P21 P20 P19 P18 P17 P16 MB86296S Specification Manual Rev1.0 56 FUJITSU LIMITED Texture / Tile Pattern It is possible to use a pattern as direct color mode ( 16 bits / pixel) or indirect color mode ( 8 bits / pixel). 1 ) Direct color mode ( 16 bits / pixel) This data format is described RGB as each 5 bit. Bit15 is used for alpha bit of stencil or stencil blending. ( Only texture mapping) 15 14 13 12 A 11 10 9 8 R 7 6 5 4 3 G 2 1 0 B 2) Indirect color mode ( 8 bits / pixel) This data format is a color index code for looking up table (palette). 7 6 5 4 3 2 1 0 Color Code Cursor Pattern This data format is a color index code for looking up table (palette). 7 6 5 4 3 2 1 0 Color Code Video Capture data This data format is Y:Cb:Cr=4:2:2 and 32 bits per 2 pixel. 15 14 13 12 11 10 9 8 7 6 5 4 Y0 31 30 29 28 3 2 1 0 19 18 17 16 Cb 27 26 25 24 23 22 21 20 Y1 Cr Direct Color ( 32 bits / pixel ) This data format is described RGB as each 8 bit. Bit31 is used for alpha bit of layer blending. But the Coral does not support this color mode drawing. Therefore please draw this layer by CPU writing. 15 14 13 12 11 10 9 8 7 6 5 4 G 31 30 29 A MB86296S Specification Manual Rev1.1 28 3 2 1 0 19 18 17 16 B 27 26 25 24 Reserved 23 22 21 20 R 57 FUJITSU LIMITED 6.2. Frame Management 6.2.1. Single Buffer The entire or partial area of the drawing frame is assigned as a display frame. The display field is scrolled by relocating the position of the display frame. When the display frame crosses the border of the drawing frame, the other side of the drawing frame is displayed, assuming that the drawing frame is rolled over (top and left edges assumed logically connected to bottom and right edges, respectively). To avoid the affect of drawing on display, the drawing data can be transferred to the Graphics Memory in the blanking time period. 6.2.2. Double Buffer Two drawing frames are set. While one frame is displayed, drawing is done at the other frame. Flicker-less animation can be performed by flipping these two frames back and forth. Flipping is done in the blanking time period. There are two flipping modes: automatically at every scan frame period, and by user control. The double buffer is assigned independently for the L2, L3, L4, L5 layers. 6.3. Memory Access 6.3.1. Memory Access by host CPU Graphics memory is mapped linearly to host CPU address field. The host CPU can access the Graphics memory like a SRAM. 6.3.2. Priority of memory accessing The priority of Graphics memory accessing is the follows: 1. 2. 3. 4. 5. Refresh Video Capture Display processing Host CPU accessing Drawing accessing MB86296S Specification Manual Rev1.0 58 FUJITSU LIMITED 6.4. Connection with memory 6.4.1. Connection with memory The memory controller of Coral supports simple connection with SD/FCRAM by setting MMR(Memory Mode Register). If there is N(=11 to 13) address pins in SD/FCRAM, please connect the SD/FCRAM address(A[n]) pin to the Coral’s memory address(MA[n]) pin and SD/FCRAM bank pin to the Coral’s next address(MA[N]) pin. Then please set MMR by a number and type of memory. The follows are the connection table between Coral pin and SD/FCRAM pin. 64M bit SDRAM(x16 bit) Coral pins SDRAM pins MA[11:0] A[11:0] MA12 BA0 MA13 BA1 64M bit SDRAM(x32 bit) Coral pins SDRAM pins MA[10:0] A[10:0] MA11 BA0 MA12 BA1 128M bit SDRAM(x16 bit) Coral pins SDRAM pins MA[11:0] A[11:0] MA12 BA0 MA13 BA1 128M bit SDRAM(x32 bit) Coral pins SDRAM pins MA[11:0] A[11:0] MA12 BA0 MA13 BA1 256M bit SDRAM(x16 bit) Coral pins SDRAM pins MA[12:0] A[12:0] MA13 BA0 MA14 BA1 16M bit FCRAM(x16 bit) Coral pins FCRAM pins MA[10:0] A[10:0] MA11 BA MB86296S Specification Manual Rev1.1 59 FUJITSU LIMITED 7. DISPLAY CONTROLLER 7.1 Overview Display control Window display can be performed for six layers. Window scrolling, etc., can also be performed. Backward compatibility Backward compatibility with previous products is supported in the four-layer display mode or in the left/right split display mode. Video timing generator The video display timing is generated according to the display resolution (from 320 × 240 to 1024 × 768). Color look-up There are two sets of color look-up tables by palette RAM for the indirect color mode (8 bits/pixel). Cursor Two sets of hardware cursor patterns (8 bits/pixel, 64 × 64 pixels each) can be used. MB86296S Specification Manual Rev1.0 60 FUJITSU LIMITED 7.2 Display Function 7.2.1 Layer configuration Six-layer window display is performed. Layer overlay sequence can be set in any order. A four-layer display mode and left/right split display mode are also provided, supporting backward compatibility with previous products. L0 (L0WX,L0WY) L4 (L4WX,L4WY) L2 (L2WX,L2WY) L0,L2,L4 (0,0) L1 (WX,WY) L3,L5 (HDB+1,0) L1 (L1WX,L1WY) L5 (L5WX,L5WY) background color L3 (L3WX,L3WY) (a) Six layerd window display (b) Four layered display for downward compatibility Configuration of Display Layers The correspondence between the display layers for this product and for previous products is shown below. Layer correspondence Coordinates of starting point Window mode Compatibility mode Width/height Window mode Compatibility mode L0 C (L0WX, L0WY) (0, 0) (L0WW, L0WH + 1) (HDP + 1, VDP + 1) L1 W (L1WX, L1WY) (WX, WY) (L1WW, L1WH + 1) (WW, WH + 1) L2 ML (L2WX, L2WY) (0, 0) (L2WW, L2WH + 1) (HDB + 1, VDP + 1) L3 MR (L3WX, L3WY) (HDB, 0) (L3WW, L3WH + 1) (HDP − HDB, VDP + 1) L4 BL (L4WX, L4WY) (0, 0) (L4WW, L4WH + 1) (HDB + 1, VDP + 1) L5 BR (L5WX, L5WY) (HDB, 0) (L5WW, L5WH + 1) (HDP − HDB, VDP + 1) C, W, ML, MR, BL, and BR above mean layers for previous products. The window mode or the compatibility mode can be selected for each layer. It is possible to use new functions through minor program changes by allowing the coexistence of display modes instead of separating them completely. However, if high resolutions are displayed, the count of layers that can be displayed simultaneously and pixel data may be restricted according to the graphics memory ability to supply data. MB86296S Specification Manual Rev1.1 61 FUJITSU LIMITED 7.2.2 Overlay (1) Overview Image data for the six layers (L0 to L5) is processed as shown below. L0(C) data Cursor0 data Pallet-0 Cursor1 data L4(BL) data Pallet-1 YUV/RGB L5(BR) data L2 data L3 data Pallet-2 Blender L3(MR) data Layer Selector L2(ML) data Overlay L1(W) data Pallet-3 L4 data L5 data The fundamental flow is: Palette → Layer selection → Blending. The palettes convert 8-bit color codes to the RGB format. The layer selector exchanges the layer overlay sequence arbitrarily. The blender performs blending using the blend coefficient defined for each layer or overlays in accordance with the transparent-color definition. The L0 layer corresponds to the C layer for previous products and shares the palettes with the cursor. As a result, the L0 layer and cursor are overlaid before blend operation. The L1 layer corresponds to the W layer for previous products. To implement backward compatibility with previous products, the L1 layer and lower layers are overlaid before blend operation. The L2 to L5 layers have two paths; in one path, these layers are input to the blender separately and in the other, these layers and the L1 layer are overlaid and then are input to the blender. When performing processing using the extended mode, select the former; when performing the same processing as previous products, select the latter. It is possible to specify which one to select for each layer. MB86296S Specification Manual Rev1.0 62 FUJITSU LIMITED (2) Overlay mode Image layer overlay is performed in two modes: simple priority mode, and blend mode. In the simple priority mode, processing is performed according to the transparent color defined for each layer. When the color is a transparent color, the value of the lower layer is used as the image value for the next stage; when the color is not a transparent color, the value of the layer is used as the image value for the next stage. Dview = Dnew (when Dnew does not match transparent color) = Dlower (when Dnew matches transparent color) When the L1 layer is in the YCbCr mode, transparent color checking is not performed for the L1 layer; processing is always performed assuming that transparent color is not used. In the blend mode, the blend ratio “r” defined for each layer is specified using 8-bit tolerance, and the following operation is performed: Dview = Dnew*r + Dlower*(1 – r) Blending is enabled for each layer by mode setting and a specific bit of the pixel is set to “1”. For 8 bits/pixel, the MSB of RAM data enables blending; for 16 bits/pixel, the MSB of data of the relevant layer enables blending; for 24 bits/pixel, the MSB of the word enables blending. (3) Blend coefficient layer In the normal blend mode, the blend coefficient is fixed for each layer. However, in the blend coefficient layer mode, the L5 layer can be used as the blend coefficient layer. In this mode, the blend coefficient can be specified for each pixel, providing gradation, for example. When using this mode, set the L5 layer to 8 bits/pixel, widow display mode and extend overlay mode. MB86296S Specification Manual Rev1.1 63 FUJITSU LIMITED 7.2.3 Display parameters The display area is defined according to the following parameters. independently at the respective register. Each parameter is set HTP HSP HDP HSW HDB VDP LnWX LnWW LnWH VTR VSP LnWY VSW Fig. 5.1 Display Parameters Note: The actual parameter settings are little different from the above. The details, please refer “14.3.1 Interlaced mode”. HTP Horizontal Total Pixels HSP Horizontal Synchronize pulse Position HSW Horizontal Synchronize pulse Width HDP Horizontal Display Period HDB Horizontal Display Boundary VTR Vertical Total Raster VSP Vertical Synchronize pulse Position VSW Vertical Synchronize pulse Width VDP Vertical Display Period LnWX Layer n Window position X LnWY Layer n Window position Y LnWW Layer n Window Width LnWH Layer n Window Height When not splitting the window, set HDP to HDB and display only the left side of the window. The settings must meet the following relationship: 0 < HDB ≤ HDP < HSP < HSP + HSW + 1 < HTP 0 < VDP < VSP < VSP + VSW + 1 < VTR MB86296S Specification Manual Rev1.0 64 FUJITSU LIMITED 7.2.4 Display position control The graphic image data to be displayed is located in the logical 2D coordinates space (logical graphics space) in the Graphics Memory. There are six logical graphics spaces as follows: • L0 layer • L1 layer • L2 layer • L3 layer • L4 layer • L5 layer The relation between the logical graphics space and display position is defined as follows: Origin Address (OA) Display Address (DA) Display Position X,Y (DX,DY) Stride (W) Height (H) Logical Frame Display Frame VDP HDP Fig. 5.2 Display Position Parameters OA Origin Address W Stride Origin address of logical graphics space. Memory address of top left edge pixel in logical frame origin Width of logical graphics space. Defined in 64-byte unit H Height Height of logical graphics space. Total raster (pixel) count of field DA Display Address DX DY Display Position Display origin address. Top left position address of display frame origin Display origin coordinates. Coordinates in logical frame space of display frame origin MB86296S Specification Manual Rev1.1 65 FUJITSU LIMITED MB86296S scans the logical graphics space as if the entire space is rolled over in both the horizontal and vertical directions. Using this function, if the display frame crosses the border of the logical graphics space, the part outside the border is covered with the other side of the logical graphics space, which is assumed to be connected cyclically as shown below: Logical Frame Origin 64 w Previous display origin Additionally drawn area New display origin L Fig. 5.3 Wrap Around of Display Frame The expression of the X and Y coordinates in the frame and their corresponding linear addresses (in bytes) is shown below. A(x,y) = x × bpp/8 + 64wy (bpp = 8 or 16) The origin of the displayed coordinates has to be within the frame. parameters are subject to the following constraints: To be more specific, the 0 ≤ DX < w × 64 × 8/bpp (bpp = 8 or 16) 0 ≤ DY < H DX, DY, and DA have to indicate the same point within the frame. In short, the following relationship must be satisfied. DA = OA + DX × bpp/8 + 64w × DY (bpp = 8 or 16) MB86296S Specification Manual Rev1.0 66 FUJITSU LIMITED 7.3 Display Color Color data is displayed in the following modes: Indirect color (8 bits/pixel) In this mode, the index of the palette RAM is displayed. Data is converted to image data consisting of 6 bits for R, G, and B via the palette RAM and is then displayed. Direct color (16 bits/pixel) Each level of R, G, and B is represented using 5 bits. Direct color (24 bits/pixel) Each level of R, G, and B is represented using 8 bits. YCbCr color (16 bits/pixel) In this mode, image data is displayed with YCbCr = 4:2:2. Data is converted to image data consisting of 8 bits for R, G, and B using the operation circuit and is then displayed. The display colors for each layer are shown below. Layer Compatibility mode Extended mode L0 Direct color (16, 24), Indirect color (P0) Direct color (16, 24), Indirect color (P0) L1 Direct color (16, 24), Indirect color (P1), YCbCr Direct color (16, 24), Indirect color (P1), YCbCr L2 Direct color (16, 24), Indirect color (P1) Direct color (16, 24), Indirect color (P2) L3 Direct color (16, 24), Indirect color (P1) Direct color (16, 24), Indirect color (P3) L4 Direct color (16, 24), Indirect color (P1) Direct color (16, 24) L5 Direct color (16, 24), Indirect color (P1) Direct color (16, 24) “Pn” stands for the corresponding palette RAM. Four palettes are used as follows: Palette 0 (P0) This palette corresponds to the C-layer palette for previous products. This palette is used for the L0 layer. This palette can also be used for the cursor. Palette 1 (P1) This palette corresponds to the M/B layer palette for previous products. In the compatibility mode, this palette is common to layers L1 to 5. In the extended mode, this palette is dedicated to the L1 layer. Palette 2 (P2) This palette is dedicated to the L2 layer. This palette can be used only for the extended mode. Palette 3 (P3) This palette is dedicated to the L3 layer. This palette can be used only for the extended mode. MB86296S Specification Manual Rev1.1 67 FUJITSU LIMITED 7.4 Cursor 7.4.1 Cursor display function CORAL can display two hardware cursors. Each cursor is specified as 64 × 64 pixels, and the cursor pattern is set in the Graphics Memory. The indirect color mode (8 bits/pixel) is used and the L0 layer palette is used. However, transparent color control (handling of transparent color code and code 0) is independent of L0 layer. Blending with lower layer is not performed. 7.4.2 Cursor control The display priority for hardware cursors is programmable. The cursor can be displayed either on upper or lower the L0 layer using this feature. A separate setting can be made for each hardware cursor. If part of a hardware cursor crosses the display frame border, the part outside the border is not shown. Usually, cursor 0 is preferred to cursor 1. However, with cursor 1 displayed upper the L0 layer and cursor 0 displayed lower the L0 layer, the cursor 1 display is preferred to the cursor 0. MB86296S Specification Manual Rev1.0 68 FUJITSU LIMITED 7.5 Display Scan Control 7.5.1 Applicable display The following table shows typical display resolutions and their synchronous signal frequencies. The pixel clock frequency is determined by setting the division rate of the display reference clock. The display reference clock is either the internal PLL (400.9 MHz at input frequency of 14.318 MHz), or the clock supplied to the DCLKI input pin. The following table gives the clock division rate used when the internal PLL is the display reference clock: Table 4-1 Resolution and Display Frequency Resolution Division rate of reference clock Pixel frequency Horizontal total pixel count Horizontal frequency Vertical total raster count Vertical frequency 320 × 240 1/60 6.7 MHz 424 15.76 kHz 263 59.9 Hz 400 × 240 1/48 8.4 MHz 530 15.76 kHz 263 59.9 Hz 480 × 240 1/40 10.0 MHz 636 15.76 kHz 263 59.9 Hz 640 × 480 1/16 25.1 MHz 800 31.5 kHz 525 59.7 Hz 854 × 480 1/12 33.4 MHz 1062 31.3 kHz 525 59.9 Hz 800 × 600 1/10 40.1 MHz 1056 38.0 kHz 633 60.0 Hz 1024 × 768 1/6 66.8 MHz 1389 48.1 kHz 806 59.9 Hz Pixel frequency = 14.318 MHz × 28 × reference clock division rate (when internal PLL selected) = DCLKI input frequency × reference clock division rate (when DCLKI selected) Horizontal frequency = Pixel frequency/Horizontal total pixel count Vertical frequency = Horizontal frequency/Vertical total raster count MB86296S Specification Manual Rev1.1 69 FUJITSU LIMITED 7.5.2 Interlace display CORAL can perform both a non-interlace display and an interlace display. When the DCM register synchronization mode is set to interlace video (11), images in memory are output in odd and even rasters alternately to each field, and one frame (odd + even fields) forms one screen. When the DCM register synchronization mode is set to interlace (10), images in memory are output in raster order. The same image data is output to odd fields and even fields. Consequently, the count of rasters on the screen is half of that of interlace video. However, unlike the non-interlace mode, there is a distinction between odd and even fields depending on the phase relationship between the horizontal and vertical synchronous signals. Odd Eve Non-Interlace Interlace Video Interlace Fig. 5.4 Display Difference between Synchronization Modes MB86296S Specification Manual Rev1.0 70 FUJITSU LIMITED 7.6 Video Interface, NTSC/PAL Output To achieve NTSC/PAL signals, a NTSC/PAL encoder must be connected externally as shown below: CORAL NTSC Encoder AOUTR R-IN AOUTG G-IN AOUTB B-IN CSYNC CSYNC-IN 1/4 CLK VIDEO-OUT Fsc-IN 14.318 MHz Fig. 5.6 Example of NTSC/PAL Encoder Connection Note) The neither CSYNC and VSYNC pins are impossible to output the 2.5H width signal. MB86296S Specification Manual Rev1.1 71 FUJITSU LIMITED 7.7 Programmable YCbCr/RGB conversion for L1-layer display L1-layer can display video data in YCbCr format but RGB conversion coefficients are hard-wired and fixed about previous products. Coral-PA can program RGB conversion coefficients by registers. YCbCr data is converted by following expression. R = a11*Y + a12*(Cb−128) + a13*(Cr−128) + b1 G = a21*Y + a22*(Cb−128) + a23*(Cr−128) + b2 B = a31*Y + a32*(Cb−128) + a33*(Cr−128) + b3 aij ---- 11bit signed real ( lower 8bit is fraction, two's complement ) bi ----- 9bit signed integer ( two's complement ) It is represended by matrix operation. R G B =A Y Cb-128 Cr-128 +b where A= a11 a21 a31 a12 a22 a32 a13 a23 a33 ,b= b1 b2 b3 These parameters are set on registers shown bellow. L1YCR0 (a12,a11), L1YCR1(b1,a13) L1YCG0 (a22,a21), L1YCG1(b2,a23) L1YCB0 (a32,a31), L1YCB1(b3,a33) Same conversion with previous products is applied by initial values of these registers after reset. The register values just after reset is as follow. a11 = 0x12b (299/256) , a12 = 0x0, a13 = 0x198 (408/256) a21 = 0x12b (299/256), a22 = 0x79c (-100/256), a23 = 0x72f (-209/256) a31 = 0x12b (299/256), a32 = 0x204 (516/256), a33 = 0x0 b1= b2= b3= 0x1f0 (-16) It is possible to control brightness, contrast, hue , color saturation by change these parameters. Addition of a constant value into b means inclease of brightness. Multiplication of a constant scalar value greater than one into A means increase of contrast. Two dimentional rotation of Cb-128 and Cr-128 means change of hue. Color saturation is intensity of color, relative to Y-component. New coefficients including these changes can be got by following expression. MB86296S Specification Manual Rev1.0 72 FUJITSU LIMITED A = c1 A0 b = bo + 1 0 0 0 cos(t) sin(t) 0 -sin(t) cos(t) 1 0 0 0 c2 0 0 0 c2 = A0 c1 0 0 cos(t)c1c2 0 -sin(t)c1c2 0 sin(t)c1c2 cos(t)c1c2 c3 c3 c3 A0 , b0 : initial value c1: contrast parameter, 1 is standard. 1.2 is stronger, for example. c2: color saturation parameter, 1 is standard. 0 means mono chrome image. c3: brightness parameter, 0 is standard. t : hue rotation parameter, 0-deg is standard Note: new aij and bi should be clipped in valid range of value for corresponding registers. MB86296S Specification Manual Rev1.1 73 FUJITSU LIMITED 7.8 DCLKO shift 1) Delay DCLKO delay function is available if internal PLL is used for DCLK. DCKD field in DCM3 register defines delay value by internal PLL clock cycle. DCKD delay 000000 No additional delay 000010 +2 PLL clock 000100 +3 PLL clock 000110 +4 PLL clock : 111110 : +33 PLL clock 2) Inversion DCLKO inversion is also available with/without delay function. This function is effective with no relation to DCLK clock source. CKinv-bit of DCM3 enables this function. 7.9 Syncronous register update of display To update position related parameters without disturbing display, it is need to update synchronously with VSYNC interrupt and finish at a time. This synchronous register update mode eases this limitation. In this mode, written parameters are hold in intermediate registers and update at once synchronously with VSYNC. RUM-bit of DCM2 register enables this mode. RUF-bit of DCM2 register controls start of update and shows whether update is done or not. MB86296S Specification Manual Rev1.0 74 FUJITSU LIMITED 7.10 Dual Display 7.10.1 Overview This function enables to display two screens on two display devices. It is possible to control which layer is included in a screen. It is assumed here that display device "0" has screen "0" and display device "1" has screen "1". screen"0" display device"0" screen"1" display device"1" MB86296 7.10.2 Destination Control A layer or cursor can be included in both screens or one screen. If a layer is NOT included into a screen, this layer is treated as "transparent" . If all bits of a screen are set "0", then background color is displayed on the screen. This destination control can be thought virtually as crosspoint switch shown next background layer 0 color layer 1 layer 5 cur 0 cur 1 screen 0 SC0en0 SC0en1 SC0en5 SC0en6 SC0en7 screen 1 SC1en0 SC1en1 SC1en5 SC1en6 SC1en7 MDen (multi display enable) bit of MDC(multi display control) register enables this function. SC0en (screen"0" enable) field of MDC register defines which layers and cursors are included in screen “0”. SC1en (screeen"1" enable) field of MDC register defines which layers and cursors are included in screen “1”. bit-0 ---- L0 is included bit-1 ---- L1 is included : bit-5 ---- L5 is included bit-6 ---- Cursor0 is included bit-7 ---- Cursor1 is included MB86296S Specification Manual Rev1.1 75 FUJITSU LIMITED 7.10.3 Output Signal Control There are two mode to output two screens. In parallel mode, one screen is output at digital RGB while another screen is output at analog RGB. In multiplex mode, two screens are multiplexed and output at digital RGB. (1) parallel output mode DCLKO (SE) DCLKO (BE) DE Digital RGB sc0 Analog RGB sc0 sc1 sc0 sc1 sc1 Note: Analog RGB is shown as corresponding data value (2) multiplex output mode DCLKO (SE) DCLKO (BE) DE Digital RGB sc0 Analog RGB sc1 sc0 sc1 sc1 sc0 sc1 sc1 sc1 Note: Analog RGB is shown as corresponding data value In BE (bi-edge) DCLKO mode, two ouput phases can be identified both edge of DCLKO. In SE (single-edge) DCLKO mode, two output phases cab be identified an edge of HSYNC or DE. DCLKO (SE) HSYNC ref edge sc0 is first Digital RGB sc0 sc1 DE even clocks POM(parallel output mode) bit in DCM3 register defines which output mode is used, parallel or multiplex. POM=0 means multiplex, POM=1 means parallel, respectively. MB86296S Specification Manual Rev1.0 76 FUJITSU LIMITED CKed( clock edge) bit in DCM3 register defines which DCLKO clock mode is used, BE(bi-edge) or SE(single-edge). DCKed=0 7.10.4 Output Circuit Example There are three types of output circuit for dual display, primalry. Parallel, Digital Multiplex(SE), Digital Multiplex(BE) Here these three examples are described. (1) Parallel output Two screens are given as analog signals in this example. MB86296 (pallarel output) (BE mode) DAC (positive edge input) DCLKO R0 G0 B0 DR[7:0] DG[7:0] DB[7:0] display device"0" HSYNC0 VSYNC0 HSYNC VSYNC R1 G1 B1 HSYNC1 VSYNC1 AOR AOG AOB (POM=1,DCKed=1) display device"1" (2) Multiplexed digital output with SE mode DCLKO In this case, CPLD can be used to demultiplex two digital streams of each screen. In following example, one economical CPLD demultiplexes RGB 6bit/component video data stream. MB86296 (mux output) DCLKO XC9572XL-TQ100 (SE mode) DCKi DCK0 HSYNC HSi HS0 VSYNC VSi VS0 DE Di[18] DR[7:2] DG[7:2] Di[17:0] D0[18] D0[17:0] R0,G0,B0 DCK1 DCLK1 HSYNC1 VSYNC1 DE1 DB[7:2] HS1 (POM=0,DCKed=0) VS1 D1[18] D1[17:0] MB86296S Specification Manual Rev1.1 DCLK0 HSYNC0 VSYNC0 DE0 77 R1,G1,B1 display device "0" display device "1" FUJITSU LIMITED module XC9572XL ( DCKi, HSi,VSi,Di, DCK0,HS0,VS0,D0, DCK1,HS1,VS1,D1 ); input DCKi,HSi,VSi; input[18:0] Di; output DCK0,HS0,VS0, DCK1,HS1,VS1; output[18:0] D0,D1; reg HS0,HS1, VS0,VS1, DCK0,DCK1; reg[18:0] D0,D1; always @(posedge DCKi) begin HS0
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