EDUCATORS
INFORMATION
GUIDE
TABLE
OF CONTENTS
Arduino Education: Inspiring, Teaching and Empowering
What is Arduino? 5
The Education Team And Its Mission
5
Current Use Cases in Education
5
Features and Methodology 6
What is CTC 101 7
CTC Testimonials 9
What it is included 10
Toolbox 11
Online Platform 12
Educators Support and Resources 14
CTC 101 Journey
Purchase 15
Educators Training 17
Implementation With Students 18
Contact Us 19
CTC 101 FAQ
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INSPIRING
TEACHING
& EMPOWERING
ARDUINO EDUCATION
WHAT IS ARDUINO?
Arduino is an open-source hardware, software and content platform with a worldwide community.
Over the years, Arduino has powered thousands of projects, from everyday objects to complex
scientific instruments.
THE EDUCATION TEAM AND THE MISSION
Arduino Education is a dedicated global team formed by education experts, content developers,
engineers and interaction designers, focused on developing the next generation of STEAM
programs and supporting teachers and students needs throughout the educational journey.
CURRENT USE CASES IN EDUCATION
Educational institutions use Arduino to:
Develop: At universities, it is widely adopted in the fields of engineering, Internet of Things, robotics,
art, and design, to name just a few.
Teach and learn: Many secondary schools use it with innovative techniques for cross-curriculum
studies.
Play: Primary schools use toys embedded with Arduino technology to introduce physical learning,
logic, building skills, and problem solving.
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FEATURES AND METHODOLOGY
Arduino’s Immersive Educational Environment promotes the creative process through projectbased learning, with a focus on student interaction and group collaboration.
“Back in 2012, I was given the challenge of bringing project-based learning to my
first group of upper secondary schools in Spain. I realized at the time that almost no
one was addressing the needs of educators when introducing curriculum. Therefore,
I decided that we had to put educators at the center of our concept and help them
find creative ways for using technology. Arduino Education is not just about making
interesting projects with students, it is also about getting acquainted with developing
technologies and new methods of teaching.” - David Cuartielles, Arduino co-founder
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WHAT IS
CTC 101?
Creative Technologies in the Classroom 101, or CTC 101, is a modular STEAM (Science, Technology,
Engineering, Arts, and Mathematics) program, tailored for students ages 13 to 17. It is the flagship
Arduino Educational Program for schools.
CTC 101 uses “project-based” learning methodology. Students are introduced to the foundations
of programming, electronics, and mechanics through a series of playful, well-documented projects
and easy-to-assemble experiments.
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PROVEN MODEL
It has been tested globally with excellent results:
735
SCHOOLS
1 550
EDUCATORS
17 700
STUDENTS
1 720
PROJECTS
90%
STUDENTS WANTED TO LEARN MORE
ABOUT PROGRAMMING
90%
EDUCATORS FELT THAT THE PROGRAMME
EXCEEDED THEIR EXPECTATIONS
70%
EDUCATORS LEARNED PROGRAMMING
THROUGH THE CTC TRAINING
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CTC TESTIMONIALS
"CTC is one of our best examples of educational activities and makes us especially proud on account
of its potential for teacher training, student motivation, and transformation of the society in which
we live."
Javier Hidalgo, Head of Exhibitions and Programmes, la Caixa Foundation
"The CTC program, through its didactic proposal based on creative technologies, has provided
important input to learning through problem solving, and the application of computational
thinking and teamwork, key aspects for the development and achievement of key competences
for the citizen of 21st century, among which is there is also how learning to learn. "
Rosanna Fernández, Program Coordinator, Center of Educational Resources Specific Support to
Innovation and Educational Research, Catalonia, Spain
“It was new, interesting and educational. The students appreciated Arduino, and the interest is
wide among students and teachers alike.”
Teacher, CTC Kreatech, Skåne Sweden
"[CTC] It's a great way to get started with programming, electronics, and automation — this
program is so entertaining and fun that it does not seem like you're taking a class — all classes
should be as interactive and constructive just like these!”
Joel Borja Tomàs, Student, Institut de Tecnificació, Amposta, Spain
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WHAT'S INCLUDED
A toolbox with 26 playful projects and easy to
assemble experiments.
An online platform with well-documented step-bystep instructions.
Educators guidance, including training, live webinars
and forum monitoring by Arduino Education experts.
TOOLBOX
2 6 P R O J E C TS
A N D E X P E R I M E N TS
B O A R D S, SH I EL D S A N D
CO MP O N EN T S F O R A C L A SS
O F U P TO 3 0 ST U D EN T S
ONLINE PLATFORM
E N G / S PA / I TA /C AT
CO N TE N T
P R O J EC T B A SED
L EA R N I N G
TEACHER SUPPORT
G U I DE D E DU C ATO R S T R A I N I N G , L I V E W EB I N A R S,
A N D M O N I TO R E D F O R U M BY A R D U I N O
E DU C ATI O N E X P E R T S
10
CTC TOOLBOX
Each toolbox contains enough boards, shields and components for a class of up to 30 students, and
for the educators to get trained:
6 Arduino 101 boards: One of the most powerful Arduino boards for education, including
wireless communication (Bluetooth) and an integrated IMU (Inertial Measurement Unit). They are
programmable, able to read inputs (e.g., light levels on a sensor), and capable of controlling outputs
(e.g., activating a motor).
6 Arduino Education Shields: Add-on boards that connect to the Arduino 101s to extend their
functionality. The Education Shield is a custom-made shield designed by Arduino Education,
specially tailored for educational purposes to enable quick and easy learning when building projects.
10 mini breadboards: Used to make circuits easier to build. They can be either attached on top of
the Education Shield or used separately to connect other components.
Set of electronic components: Used to create interactive electronic circuits. Includes resistors,
potentiometers, LEDs, push buttons, capacitors, and diodes.
Set of plug and play modules: Sensors and actuators equipped with all the necessary components
onboard, so they can be directly connected to the Education Shield. Modules include a joystick,
light and tilt sensors, and an infrared array.
Set of sensors and actuators: Includes light, knock, touch/capacitive, and infrared sensors, as well
as actuators like standard and continuous servo motors.
Set of batteries: Includes both 9V and 1.5V batteries, and 4-slot and 8-slot battery holders.
Media and storage: Includes webcam, SD card and a speaker. The Education Shield has an SD card
reader and an audio connector.
Set of cables: Includes all the necessary cables, such as USB cables, jumper wires, module cables,
battery snaps, alligator cables, and single core wires.
MDF parts: These laser-cut MDF parts can be used to build more than 10 different projects.
Storage and sorting boxes: Electronic components can be sorted inside these boxes, based on
their functions and sizes. After MDF parts are removed from their frames, they can be stored for
later use in the resealable storage bags. The sorting box with dividers can be used to organize
smaller components.
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CTC TOOLBOX
12
ONLINE PLATFORM
CTC 101 is built on its own Education Learning Management System (LMS) with step-by-step
instructions and lessons based on five themed modules:
Module 1: Programming and basic coding
Module 2: Arduino boards and digital signals
Module 3: Analog signals and serial communication
Module 4: Robotics, power systems, and motors
Module 5: Wireless communication via Bluetooth and advanced sensors
Moreover, the platform has a:
An educators section with self-administered online training, materials for class preparation,
guides, and other resources.
A reference section with additional material and exercises for troubleshooting and further
learning.
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Users receive access to the online platform for a year. Up to three educators and 30 students are
granted access. Educators can then add/remove students to/from the platform at any time within
that year.
The content on the online platform helps students get started with programming and electronics,
while building fully-functional, interactive projects under the guidance of educators. The content
is currently available in English, Spanish, Italian, and Catalan.
Educators are granted access before students so they can prepare and adapt their lesson plans
with more engaging and creative techniques. This allows them to take full advantage of the latest
technologies and integrate them into their curriculum.
The content and class dynamics are specially designed to enhance the students’ problem solving
and teamwork skills in a collaborative environment.
EDUCATORS SUPPORT AND RESOURCES
The Arduino Education team is committed to providing support and solving potential challenges as
educators teach CTC 101 content and guide their students through new projects.
Educators support includes:
Dedicated online communication with the Arduino Education team every step of the way—
purchasing advice, online platform access, student enrollment, and any additional questions
regarding CTC 101 deployment in the classroom.
An onboarding live webinar where educators will go through the program’s features and the
tools available on the online platform, as well as receive recommendations on implementing CTC
101 in the classroom.
Access to a moderated forum that allows CTC 101 educators to share their knowledge and
experiences with other educators from around the world.
Self-administered training, which consists of video tutorials and other training content for
educators to complete at their own pace. There are five training sections per CTC 101, one for each
module, with an auto-evaluation test at the end.
Live training webinars led by Arduino Education experts, which provide educators with the
opportunity to ask questions in real-time. There are five self-administered sessions with three
available booking options per day.
Live Q&A webinars to assist educators with any difficulties that arise during the implementation
phase. There are ten sessions in total, all led by Arduino Education experts.
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CTC 101
JOURNEY
PURCHASE
EDUCATORS
TRAINING
IMPLEMENTATION
WITH STUDENTS
Upon purchasing the CTC 101 program, the toolbox will be shipped and the educators will be
trained in order to implement the program with their students.
PURCHASE
The CTC 101 program can be purchased from the official Arduino Store (STORE.ARDUINO.CC/
ARDUINO-CTC-101-PROGRAM ) and selected Arduino Education resellers. We recommend
you allocate enough time between purchasing the program and starting the implementation, so
that educators (up to three) can be properly trained. Please refer to page 17 (Educators Training).
There are two main CTC 101 packages:
WHAT’S
INCLUDED
FULL
SELF
LEARNING
CTC 101
TOOLBOX
Yes
Yes
ONLINE PLATFORM
1-YEAR ACCESS
Yes
Yes
DEDICATED
ONLINE COMMUNICATION WITH
ARDUINO EDUCATION EXPERTS
Yes
Yes
ONBOARDING
LIVE WEBINAR
Yes
Yes
ACCESS TO
A MODERATED FORUM
Yes
Yes
SELF-ADMINISTERED
TRAINING
Yes
Yes
5 x LIVE TRAINING
WEBINARS
Yes
No
10 x LIVE Q&A
WEBINARS
Yes
No
PRICE
€1,750
€1,350
Furthermore, there are additional packages for training, support, and online platform access.
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ADDITIONAL PACKAGES
OPTIONAL
MODULES
TRAINING
SUPPORT
TRAINING
AND SUPPORT
ONLINE PLATFORM
1-YEAR ACCESS
No
No
No
Yes
DEDICATED
ONLINE COMMUNICATION WITH
ARDUINO EDUCATION EXPERTS
Yes
Yes
Yes
No
ONBOARDING
LIVE WEBINAR
Yes
Yes
Yes
No
ACCESS TO
A MODERATED FORUM
Yes
Yes
Yes
No
SELF-ADMINISTERED
TRAINING
Yes
Yes
Yes
No
5 x LIVE TRAINING
WEBINARS
Yes
No
Yes
No
10 x LIVE Q&A
WEBINARS
No
Yes
Yes
No
PRICE
€250
€500
€550
€100
EXTENDED ACCESS
TO THE PLATFORM
Note that additional packages can only be purchased if full or self-learning packages has been purchased
before. Training and support packages can be purchased only while having access to the online platform.
Extended access to the online platform can be online purchased within the first year after the first
purchase.
Each CTC 101 toolbox contains six Arduino 101 boards for educators to divide evenly among the class,
so each group of students has one. The table below shows three different scenarios based on the
number of students per class.
€1,750
CTC 101 - Full package
16
Students per Class
18
24
30
Students per Group*
3
(Recommended)
4
5
(maximum)
Cost per Student**
€97
€73
€58
** Considering 30 students within a year period
EDUCATORS TRAINING
All training content, video tutorials, and auto-evaluation tests are included with the online platform.
HOW MUCH TRAINING TIME DO EDUCATORS NEED?
LEVEL
LEVEL
INDICATOR
HOURS TO
COMPLETE TRAINING
BEGINNER
New to Arduino, electronics,
and programming. First time
implementing a STEAM
program.
30+
INTERMEDIATE
Moderate understanding of
Arduino, basic electronics, and
programming concepts.
Familiar with STEAM programs.
15-20
ADVANCED
Extensive knowledge of
Arduino, electronics, and
programming. Have
implemented at least one
STEAM program.
10-15
Educators can choose between guided (included in the full package) or self-administered training:
Self-administered training: Educators can go through video tutorials and training content on their
own. There are five training sections per CTC 101, one for each module, with an auto-evaluation test
upon completion.
Guided training: Self-administered training plus five live webinars with Arduino Education experts.
During these webinars, educators will walk through the CTC 101 content with a member of the
Arduino Education team.
Both options include a certificate for educators. Once educators have completed each of the
auto-evaluation tests, they can download the certificate directly from the online platform.
During the training, educators will learn how to:
Get started with programming and electronics
Adapt their lesson plans with engaging and creative techniques
Take a hands-on approach to achieving defined learning objectives
Implement STEAM programs within the classroom
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IMPLEMENTATION WITH STUDENTS
After purchasing the program and becoming trained, the CTC 101 program will be implemented to
students. Students will go through the five themed modules in the online platform, while building
experiments and projects using the classroom toolbox.
HOW LONG DOES THE CTC 101 PROGRAM TAKE WITH STUDENTS?
CTC 101
TIMELINE
NUMBER OF
CONTENT MODULES
5
LESSONS
PER MODULE
5
LESSONS
IN TOTAL
25
HOURS
PER LESSON
1
HOURS
IN TOTAL
25
At the end of the course, students will have the opportunity to design their own projects
and share them with the Arduino Education community. Educators will adapt the number of
lessons available for these projects based on their own class plans and curriculum.
During the implementation, students will:
Learn programming and basic Arduino coding
Explore digital and analog signals to build fully-functional and interactive projects
Be introduced to robotics, power systems, and motors
Create their first IoT devices with Bluetooth connectivity
Enhance their problem solving and teamwork skills in a collaborative environment
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CONTACT US
Purchase the CTC 101 program:
STORE.ARDUINO.CC/ARDUINO-CTC-101-PROGRAM
Learn more about Arduino Education:
ARDUINO.CC/EN/MAIN/EDUCATION
Send your CTC 101 questions:
CTC.101@ARDUINO.CC
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CTC 101
FAQ
CAN AN ORGANIZATION OR COMMUNITY GROUP RUN THE PROGRAM?
CTC 101 program is primarily aimed at schools, but any group interested in exploring STEAM
disciplines can run it.
WHICH CTC 101 PACKAGE DO YOU RECOMMEND?
If it is the first time that an organization, school, or educator is purchasing CTC 101, we recommend
selecting the full-package.
If a school already has a CTC 101 program but the educator has never implemented the program,
we recommend you purchase the training and support packages, either together or separately.
If the school wants to run a CTC 101 program and the educator is properly trained, the self-learning
package is a good choice.
IS IT NECESSARY TO BUY ANOTHER TOOLBOX OR ADDITIONAL MATERIALS
FOR THE EDUCATORS TRAINING?
No, educators will be trained using the same materials that their students will use later on. The CTC
101 toolbox contains all of the materials needed for educators training.
WHAT ARE THE MINIMUM REQUIREMENTS IN THE CLASSROOM?
Schools running the CTC 101 program should have student access to computers with Internet access
(at least one computer for three students), a dedicated room that can function as a workshop (or
at least a room with tables), and common accessories such as pens, scissors, sticky tape, etc.
HOW EDUCATORS CAN GET AN EXTRA YEAR ACCESS TO THE ONLINE PLATFORM?
Users receive access to the online platform for a year. Up to three educators and 30 students are
granted access. Educators can then add/remove students to/from the platform at any time within
that year. There is an additional package (extended access to the online platform) that allows
access to another 3 educators and 30 students for an additional year.
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NOTES
NOTES
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