DLP-ECON-BP
E Ink Display Controller BoosterPack
DLP-ECON-BP BOOSTERPACK FEATURES:
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Compatible with Texas Instruments’ G2 LaunchPad (Required)
Temperature/Humidity Sensor
DLP-ECON-F1 Control Module Incorporated
E Ink 1.73" Mobius Display Included
Selectable Host: GUI/USB or LaunchPad
Host PC GUI for Image/Icon Creation
Four User-Definable Buttons
All Power Taken from the TI LaunchPad
Shown here with the TI G2 LaunchPad
(Sold Separately)
DLP-ECON-F1 E INK CONTROLLER FEATURES:
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Compatible with the E Ink 1.73” Mobius Display
Simple UART Interface at 115.2K Baud
Single 3.3-3.6V Supply
On-Board, 5-Rail PMIC
Programmable VCOM (Non-Volatile)
Surface Mount Module Format
1.2” x 1.2” (30.5 x 30.5mm) Footprint
Built-in FPC Display Connector
On-Board, Non-Volatile Storage for Three Full Display Images
Up to 90 32x32-Pixel, User-Defined Icons
Windows Demonstration GUI with Barcode Creation Support
Provided
1.0 INTRODUCTION
The DLP-ECON-F1 E Ink Display Controller is designed to make easy work of driving E Ink’s 1.73-inch
Mobius display. This module consists of the electronic components necessary to correctly update the
image on the e-paper display via a simple TTL serial interface typically found in low-cost
microcontrollers. The DLP-ECON-BP BoosterPack can be controlled by two types of host: PC GUI via
USB (Virtual COM Port), or the Texas Instruments LaunchPad.
In a typical usage scenario when the host is a PC, the GUI is utilized to create and send over full-screen
displays including barcodes and icons via the USB interface. The GUI can also import *.bmp bitmaps
which can be used in full-screen displays. When the host is a TI LaunchPad (or small microcontroller),
non-full-screen control features are used to update the contents of the display: Clear Display, Display
Text, Icon On/Off and Global Update via non-volatile memory.
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2.0 QUICK-START GUIDE
The DLP-ECON-BP BoosterPack can be controlled via two types of hosts: USB connection to a PC or
by a TI LaunchPad. Using either method, power to operate this BoosterPack is sourced via the USB
interface on the TI LaunchPad; therefore, a TI LaunchPad is required for normal operation.
WARNING - Do not mount the DLP-ECON-BP BoosterPack to the LaunchPad backwards. Doing so
may cause permanent damage to the BoosterPack. Only mount the BoosterPack to the LaunchPad as
shown here:
2.1 USING THE LAUNCHPAD AS HOST CONTROLLER
When the TI LaunchPad is used as the host controller, the typical application scenario is one whereby
the intent is to only send small control packets for local updates to the screen such as placement of text,
loading full-screen images to the display from non-volatile memory, icon display/clear, etc. More to the
point, full-screen loading of images to the frame buffer is typically avoided because small microcontrollers serving as a host typically do not have the storage capability to hold full-screen (20K byte)
images. That said, even the smallest microcontroller can easily send over full-screen images if it can
send serial data at 115,200 baud.
2.2 USING THE GUI AS HOST CONTROLLER VIA THE USB INTERFACE
When a PC is used as the host, the DLP-ECON-F1 development GUI (or customer-provided host
software) is utilized to create and send images.
2.3 QUICK-START GUIDE
2.3.1 Connect the DLP-ECON-BP to a TI G2 LaunchPad paying careful attention to the orientation
between the two boards.
WARNING - Do not mount the DLP-ECON-BP BoosterPack to the LaunchPad backwards as this may
cause permanent damage to the BoosterPack. Only mount the BoosterPack to the LaunchPad as
shown in Section 2.0 (above).
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2.3.2 Select the host by setting Jumpers J4 and J5 on the BoosterPack to either "LP" for LaunchPad or
"GUI" for PC as host via USB.
2.3.3 Apply power to the board set by connecting the LaunchPad to a host PC using the USB cable
provided with the LaunchPad.
2.3.4 If using a PC as the host, connect the BoosterPack to the host PC using the provided USB cable
and the USB connector on the BoosterPack PCB.
2.3.5 Verify operation of the system by clearing the display. If a LaunchPad is the host, press SW1 on
the BoosterPack. If a PC is the host, verify that the USB drivers are correctly loaded by looking in Device
Manager and verifying that there are no error messages. If a COM port is present for the BoosterPack,
then this must be disabled in order for the demonstration GUI to work correctly. Disable the VCP (Virtual
COM Port) drivers via Properties for the USB Serial Converter listed under USB Controllers within Device
Manager. After disabling the VCP drivers, you must unplug and replug the USB cable. Finally, verify
correct operation of the system by clicking on the Clear Display button in the GUI.
At this point the DLP-ECON-BP BoosterPack is ready for use.
3.0 DLP-ECON-BP BOOSTERPACK
DLP-ECON-BP BoosterPack contains an E Ink display, display controller, temperature and humidity
sensor, four push-button switches and connections for both a TI LaunchPad and USB connection to a
host PC.
The DLP-ECON-BP BoosterPack can be controlled via two methods: USB host to a Windows PC
or by a TI LaunchPad. Using either method, power to operate the BoosterPack is sourced via the
USB interface on the TI LaunchPad; therefore, a G2 LaunchPad is required in order to use this
product.
3.1 BOOSTERPACK SPECIFICATIONS
3.1.1 POWER SUPPLY
Power for the BoosterPack is only supplied via the LaunchPad. The USB cable connection to the host
PC supplies all required power as well as providing the program and debug interface between the Code
Composer Studio compiler and G2 microcontroller on the TI LaunchPad.
3.1.2 LAUNCHPAD PINOUT
DLP-ECON-BP BOOSTERPACK PIN CONNECTIONS TO THE G2 LAUNCHPAD
1
2
3
4
VCC - 3.6V power from the LaunchPad
P1.0 - Not used
UART RXD - Data sent from DLP-ECON-F1 to the host LaunchPad
UART TXD - Data sent from the LaunchPad host to the DLP-ECON-F1
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5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
P1.3 - Not used
P1.4 - Not used
P1.5 - Not used
P2.0 - SW1 Switch input to G2 microcontroller on the LaunchPad
P2.1 - SW2 Switch input to G2 microcontroller on the LaunchPad
P2.2 - SW3 Switch input to G2 microcontroller on the LaunchPad
P2.3 - SW4 Switch input to G2 microcontroller on the LaunchPad
P2.4 - I/O used to communicate with the humidity sensor (data)
P2.5 - I/O used to communicate with the humidity sensor (clock)
P1.6 - Not used
P1.7 - Not used
RESET - Not used
TEST - Not used
XOUT - Not used
XIN - Not used
GROUND
3.1.3 COMMUNICATIONS PARAMETERS
TTL serial communications parameters are as follows:
Baud:
Parity:
Data Bits:
Stop Bits:
Voltage:
115,200
None
8
1
0-3V; Idle When High
3.1.4 CURRENT-SENSING RESISTOR
A current-sensing resistor is installed on the BoosterPack in series with the power being supplied to the
DLP-ECON-F1 controller module. The resistor (R18) is a 0.1-Ohm, 1%-tolerance resistor. To monitor
the current being drawn by the module, a millivoltmeter can be used to measure the drop across this
resistor, and the current draw can be calculated. Jumper J6 can be used to either short out resistor R18
or provide an easier connection to a meter.
3.2 HOST-SELECTION JUMPERS
Select the host by setting Jumpers J4 and J5 on the BoosterPack to either "LP" for LaunchPad or "GUI"
for PC as host via USB.
3.3 HUMIDITY SENSOR
The humidity sensor provided on the BoosterPack is the HTU21D from Servoflow Corporation
(www.servoflo.com). The data from this sensor is read via a two-wire (clock/data) digital interface by
the G2 microcontroller on the LaunchPad.
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This sensor will measure temperatures from -40 to 125°C, and humidity from 0 to 100%. Refer to the
manufacturer's datasheet for more details:
http://www.servoflo.com/environmental-sensors/humidity-sensors/digital-humidity-sensors/1025htu21d.html.)
The G2 source code for reading data from this sensor is included in the source code for the BoosterPack
and is provided as a free download upon purchase.
3.4 PUSH-BUTTON SWITCHES
There are four push buttons on the BoosterPack that can be used when the LaunchPad is the host
controller (J4 and J5 set to "LP"). These buttons are read by the G2 microcontroller on the LaunchPad.
When the G2 detects a button press, it responds by sending a small control packet to the DLP-ECON-F1
controller to execute one of the four features listed below: (Demonstration firmware running in the G2
microcontroller can be replaced by the user’s custom code.)
3.4.1 BUTTON 1 Clear and refresh the display. This function will cycle the entire screen from black
to white then black to white again. Doing so serves to both clear the screen and rejuvenate any locations
in the display that may have been overdriven by other hardware.
3.4.2 BUTTON 2 This button starts a continuous loop in which the G2 reads temperature and
humidity data from the sensor on the BoosterPack, converts the data into two short strings and sends the
strings via command packet to the DLP-ECON-F1 controller for local update. The characters within the
strings are converted to their binary equivalents in the DLP-ECON-F1 and loaded to the display at the
location specified by the packet sent. (With the local update, only the pixels that must change for the
required presentation of data are changed. The rest of the display remains unchanged.)
NOTE - While in this "Run" mode, the other buttons can be pressed, and their functions will occur as
expected, but you may have to hold the button a little longer for it to be detected by the G2.
If humidity at the sensor rises above 50%, a "rain" indicator icon in the upper left-hand corner will turn on
and stay on until the level drops below 50%. This icon resides in the DLP-ECON-F1 controller's
non-volatile memory. This memory will hold up to 90 user icons.
3.4.3 BUTTON 3 When pressed, the next of three stored full-screen images is transferred from
non-volatile memory in the DLP-ECON-F1 to the display. This process will completely change the
contents of the screen; so if the loop is running (see Button 2), then the temperature and humidity data
will reappear shortly thereafter. (These three saved full-screen images can be easily replaced by images
created by the user.)
3.4.4
BUTTON 4
This button toggles the E Ink display's backlight on and off.
4.0 DLP-ECON-F1 CONTROLLER
The DLP-ECON-F1 controller generates all driving voltages required by the E Ink Mobius 1.73" display
from its single 3.3-3.6 volt power supply. It can store both full-screen images and 90 32x32-bit custom
icons that can be displayed and cleared from 20 preset locations along the top and bottom rows of the
E Ink display. The production version of this module is designed to be surface mounted to customer
PCB’s and is RoHS, RoHS2 and REACH compliant.
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4.1 PINOUT
DLP-ECON-F1 PIN CONNECTIONS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
PJ.2 - GPIO
PJ.3 - GPIO
P4.0 - GPIO
GROUND
BKLT - Backlight Input - Connected to Pin 6 (P4.1) on the DLP-ECON-F1
P4.1 - GPIO
3V Power In: 3.3-3.6V power source
US_SEL - Not used
GROUND
FRMHST - Data sent from the host to the DLP-ECON-F1
TOHST - Data sent from the DLP-ECON-F1 to the host
SPWTCH - Not used
RESET - System reset
P2.3 - GPIO
P2.4 - GPIO
PJ.6 - GPIO
PJ.7 - GPIO
GROUND
PJ.4 - GPIO
PJ.5 - GPIO
P4.7 - GPIO
P1.3 - GPIO
4.2 BACKLIGHT
Pin 5 on the DLP-ECON-F1 controller is used to control the backlight on the E Ink display. Taking this
pin high will activate the LED backlight on the E Ink display. This pin is connected to one of the GPIO
lines on the DLP-ECON-F1 (P4.1) so that the backlight can be controlled via host software.
Pin 5 must be tied high, low, to a GPIO or to another controlling circuit--it must not be left floating.
4.3 COMMAND SET
The TTL serial interface to the DLP-ECON-F1 controller operates at 115,200 baud. The host can be
either a PC via USB or the TI G2 LaunchPad. Commands are issued to the controller in packets as
described in this section. Every packet sent has the following components:
SOF (Start of Frame) - 0xF5: first byte of every packet
SZ - Packet size from SOF up through the CHKSM, not including CHKSM (single byte)
CMD - Command being issued (single byte)
DATA - Payload, if any (zero or more bytes). If there are zero data bytes, substitute the CHKSM byte
instead.
CHKSM - Checksum; 0x55 XOR’d with all bytes in the packet except the CHKSM (single byte)
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This packet structure (SOF, SZ, CMD, DATA, CHKSM) must be used to control the DLP-ECON-F1
module. For example, to issue the Clear Screen command, the following bytes must be sent: 0xF5,
0x04, 0x40, 0xB1. (In this example, no data is required for the command byte, so 0x40 is the last byte
issued before the checksum byte.)
Every command packet received by the controller results in a reply being sent back to the host indicating
which command was received (command sent +1). This assumes that the incoming checksum byte was
correct. If the reply contains 0x99, an error has occurred.
If an incorrect packet is received by the controller, then either no byte or an error byte (0x99) is returned
to the host by the DLP-ECON-F1 controller. If an invalid packet is issued and no byte is returned to the
host; then the packet processor in the DLP-ECON-F1 is in an unknown state, and it is recommended that
the circular buffer be cleared by writing 200 zeros to the controller or by cycling power.
Every byte received by the controller is stored in a 200-byte circular buffer. Care must be taken to never
send more than 200 bytes without waiting for the controller to reply indicating the presence of additional
capacity in the buffer.
COMMANDS:
0x30 –> Request image from the target frame buffer
0xF5
0x04
0x30
0x94
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0x31< – Reply to command 0x30
0xF5
0x04
0x31
0x95
0-x4AFF
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x31)
CHKSM XOR of preceding bytes, seeded with 0x55
19,200 bytes of image data
(No payload, just CHKSM)
0x40 –> Clear/refresh the E Ink display
0xF5
0x04
0x40
0xE4
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0x41 Turn Backlight ON
0xF5
0x04
0x49
0xED
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0x4A Turn Backlight OFF
0xF5
0x04
0x4B
0xEF
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
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0x4C Ping controller
0xF5
0x04
0x50
0xF4
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0x51 Send full display image from host to frame buffer in controller
0xF5
0x05
0x52
CRC
chksm
image
SOF
Start of frame
SZ
Packet size (0x05)
CMD
Reply (0x51)
CRC of the image data
CHKSM XOR of preceding bytes, seeded with 0x55
19,200 bytes of image data; 200 bytes at a time
0x53 Read VCOM Registers
0xF5
0x04
0x5C
0xF8
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x58)
CHKSM XOR of preceding bytes, seeded with 0x55
0x5D Import font character from host and write to EEPROM
0xF5
0x85
0x60
data
chksm
SOF
Start of frame
SZ
Packet size (0x85) (133 bytes)
CMD
Command
PAYLOAD 96b of font character data + 32b nulls
CHKSM XOR of preceding bytes, seeded with 0x55
0x61 Command to draw text on screen
0xF5
0xnn
0x62
XMSB
XLSB
YMSB
YLSB
data
chksm
SOF
Start of frame
SZ
Packet size (string length + 8)
CMD
Command
X Most Significant Byte
X Least Significant Byte
Y Most Significant Byte
Y Least Significant Byte
PAYLOAD ASCII string data (not null terminated)
CHKSM XOR of preceding bytes, seeded with 0x55
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0x63 Display or hide an icon on the display.
To use the preset icon-position addresses, use 0-9 along the top and 10-19 along the bottom of
the E Ink display, set XMSB to FF and 0-19 for the XLSB byte.
0xF5
0x0A
0x63
0-0x59
0 or 1
XMSB
XLSB
YMSB
YLSB
chksm
SOF
Start of frame
SZ
Packet size (0x0A)
CMD
Command
Icon index
Icon OFF/ON (0 for Hide Icon; 1 for Display Icon)
X Most Significant Display Location Byte (use FF for
the preset icon positions)
X Least Significant Byte
Y Most Significant Display Location Byte (use FF for
the preset icon positions)
Y Least Significant Byte
CHKSM XOR of preceding bytes, seeded with 0x55
0x64 Import icon from host
0xF5
0x90
0x64
0x00x59
0x0
138
Bytes
chksm
SOF
Start of frame
SZ
Packet size (0x90) (144b)
CMD
Command
PAYLOAD Index for icon storage locations for
icons 0-89 decimal.
PAYLOAD Segment 0
PAYLOAD 138 bytes of icon data (128 + 10)
CHKSM XOR of preceding bytes, seeded with 0x55
0x65 Export icon to host
0xF5
0x06
0x65
0x00x59
0
chksm
SOF
Start of frame
SZ
Packet size (0x06)
CMD
Command
PAYLOAD
Index for icon storage locations for
icons 0-89 decimal.
PAYLOAD Segment 0
CHKSM XOR of preceding bytes, seeded with 0x55
0x66 Copy frame buffer to controller non-volatile storage 1
0xF5
0x04
0x90
0x34
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
0x91 - Reply to 0x90 command for process complete
0xF5
0x04
0x91
0x35
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x91)
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0x92 -> Copy frame buffer to controller non-volatile storage 2
0xF5
0x04
0x92
0x36
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
0x93 - Reply to 0x92 command for process complete
0xF5
0x04
0x93
0x37
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x93)
CHKSM XOR of preceding bytes, seeded with 0x55
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0x94 -> Copy frame buffer to controller non-volatile storage 3
0xF5
0x04
0x94
0x30
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
0x95 - Reply to 0x94 command for process complete
0xF5
0x04
0x95
0xC1
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x95)
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0xA0 - Copy non-volatile storage page 1 to frame buffer
0xF5
0x04
0x94
0x04
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
0xA1 - Reply to 0xA0 command for process complete
0xF5
0x04
0x95
0x06
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x95)
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0xA2 - Copy non-volatile storage page 2 to frame buffer
0xF5
0x04
0x94
0x30
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
0xA3 - Reply to 0xA2 command for process complete
0xF5
0x04
0x95
0x07
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x95)
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
0xA4 - Copy non-volatile storage page 3 to frame buffer
0xF5
0x04
0x94
0x00
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Command
CHKSM XOR of preceding bytes, seeded with 0x55
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0xA5 - Reply to 0xA4 command for process complete
0xF5
0x04
0x95
0x01
SOF
Start of frame
SZ
Packet size (0x04)
CMD
Reply (0x95)
CHKSM XOR of preceding bytes, seeded with 0x55
(No payload, just CHKSM)
5.0 WINDOWS PC GUI FEATURES
The provided Windows GUI communicates with the DLP-ECON-BP via USB interface using the
FT232RL USB UART IC from FTDI (www.ftdichip.com). While this USB chip has both the VCP (Virtual
COM Port) and D2XX (programming API) interfaces, the provided GUI uses the D2XX interface;
therefore, the VCP drivers must be disabled before it will work correctly with the hardware.
See Section 2.3.5 of the Quick-Start Guide or the notes at the bottom of the page at
www.dlpdesign.com for more details. Further reading on the topic of VCP vs. D2XX drivers can also
be found at http://www.dlpdesign.com/tnt/VCP%20Vs%20D2XX.pdf.
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5.1 PING
Use this feature to verify that you have successfully connected the GUI to the DLP-ECON-BP
BoosterPack. This command also returns the current firmware version.
5.2 CREATE FULL-SCREEN IMAGES
The GUI has several features that make it easy to create images that will fill the E Ink display. These
images can then be saved to a PC hard drive and loaded to the BoosterPack for presentation on the
E Ink display. Full-screen images are about 20K bytes in size and take about 1 second to upload to the
BoosterPack.
5.3 CLEAR DISPLAY
This function will cycle the entire display from black to white then black to white again. This serves to
both clear the display and rejuvenate any locations in the display that may have been overdriven by
other hardware.
5.4 GLOBAL UPDATE
This function is used to take a full-screen image (20K bytes) in the frame buffer and load it to the display
all at once. Issuing a Global Update command to the DLP-ECON-F1 will invalidate the CRC for the
image that was held in the frame buffer before performing the update to the E Ink display.
5.5 LOCAL UPDATE
This function is called after first having sent one or more small updates to the frame buffer. Examples of
this type of data update would be an icon update (on/off) or text placement. The only pixels that change
on the display are those required to change by the new data. Issuing a Local Update command will
invalidate the CRC for the image that was held in the frame buffer before performing the update to the
E Ink display.
5.6 LOAD IMAGE
Used to load icons or images from the PC's hard drive to the working window in the GUI.
5.7 SAVE IMAGE
Used to save icons or full-screen images to the PC's hard drive from the working window in the GUI.
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5.8 SEND DISPLAY TO TARGET
This feature takes the current image in the working window of the GUI and sends it to the frame buffer in
the DLP-ECON-F1 controller. The image can then be loaded to the display using the Global Update
feature.
5.9 SHOW TARGET IMAGE
This feature reads the current image data from the frame buffer in the DLP-ECON-F1 and displays it in
the GUI's working window. (Note that the image data cannot be read from the E Ink display itself.)
5.10 EE > RAM
This feature reads a full-screen image from one of three non-volatile memory locations and loads it into
the frame buffer for presentation to the display via a Global Update.
5.11 RAM > EE
This feature saves the data in the frame buffer to one of three non-volatile memory locations.
5.12 BARCODES / TEXT / BITMAPS
The GUI has the ability to create custom barcodes and place them anywhere in the GUI edit window or
the E Ink display. It will create PDF417, QR code and ITOF-type (Interleave Two of Five) barcodes.
•
Text can be entered and placed anywhere on the screen using the built-in character set.
•
Monochrome bitmap files can be loaded from the PC's hard drive and placed anywhere within the
GUI edit window or E Ink display.
•
Left, Right, Up and Down arrow buttons are used to position these items before they are
committed to a specific position in the GUI working window.
5.13 TURN BACKLIGHT ON/OFF
This GUI feature toggles the E Ink display backlight on and off.
WARNING: The LED backlight is very bright. Do not look directly at the backlight.
5.14 REQUEST FRAME BUFFER CRC
Use this feature to request a CRC check of the frame buffer. Note that this feature returns valid CRC’s
just after transferring images to or from the target device. Once a Global Update or Local Update has
been performed, the CRC value internal to the target device becomes invalid.
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5.15 PROGRAM VCOM VOLTAGE
Each E Ink display requires a unique VCOM voltage level to be programmed into the power supply IC
(PMIC) on the DLP-ECON-F1 controller. This voltage is printed on each E Ink display. The ability to
program this voltage into the controller is provided in the GUI even though this programming step has
already been performed at the factory during production of the DLP-ECON-BP BoosterPack.
5.16 PMIC READ/WRITE
The ability to read and update the control registers in the PMIC is provided by the GUI. Changes to
these registers is neither recommended nor supported.
5.17 ACTIVATE ZOOM
This button creates a 32x32-pixel edit window for creating and editing icons. The position of the edit
window can be changed in the GUI work area using the GUI’s Left, Right, Up and Down buttons.
5.18 EDIT ZOOM SEG
This button opens a second dialog window showing a 32x32-pixel area which is enlarged for editing
purposes. This allows for toggling single pixels as well as editing other drawing shapes within the
enlarged area.
5.19 SAVE ICON TO TARGET
This button sends a newly created icon to non-volatile memory within the DLP-ECON-F1 for storage.
Icons are stored using a zero-based access numbering system (0-89). Before clicking this button,
choose which of the 90 memory locations in the target device where the icon is to be stored. Enter this
location selection value in the Edit box below the Save Icon to Target button.
Icons are usually displayed in one of 20 locations on the display of the target device (0-9 along the top
and 10-19 along the bottom). When you click this button, you can choose an icon file to send to the
display. Once you choose the file, the icon is sent to the target device. The icon is stored at a memory
location 0-89, and displayed at location 0-19 when requested later.
5.20 GET TARGET ICON
This button retrieves the specified icon from the target device and displays it in the GUI. The icon will
display in the GUI at the location stored within the icon itself when it was sent to the target device. Note
that this may have changed from the original file on your computer’s hard drive if you chose an icon
location of 0-19 as described in the directions for SAVE ICON TO TARGET above.
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5.21 DRAWING FUNCTIONS: LINE, BOX, BOX FILLED, CIRCLE, CIRCLE
FILLED, PIXEL
These simple drawing tools can help put the finishing touches on a new image design. They are
presented in a vertical column of buttons along the right side of the GUI edit window with icons showing
what each button does. For example, to draw an open circle, click on the button with the open circle,
then move the cursor into the display. To begin drawing the circle, hold down the left mouse button while
dragging the cursor, and release the button to freeze the circle in place. (If you don’t like the circle
drawn, just click on the Rollback button and start over.)
5.22 ICON ON/OFF
These buttons will display or hide an icon on the E Ink display. The desired icon number must be
entered in the Edit box below the Save Icon to Target button. The icon is loaded to the display at the
position stored with the icon itself.
5.23 SEND TEXT TO TARGET FOR UPDATE
This button will take the text found in the text edit box and send it the target device for later display at a
location specified in the location edit box of the GUI. Note that the text will NOT instantly appear on the
target device display. In order to display the text on the target device, use either the LOCAL UPDATE
button or the GLOBAL UPDATE button.
5.24 COMMIT
This button will “freeze” whatever is on the display so that you can begin using another feature such as
loading in an image file to overlay an existing item. Using the Commit button will once again freeze the
new arrangement, and so on.
5.25 ROLLBACK
This button will undo the most recent Commit action(s) described above. It will do so for each item or
items for which you had used the Commit button. In other words, if you used Commit three times, you
could back down the list three times, thereby recovering three previous edits to the GUI.
6.0 ICON TUTORIAL
This tutorial will walk the user through creating a new icon, saving it to the hard drive, writing it to
non-volatile storage on the target and displaying it on the E Ink display.
6.1 CREATE AND SAVE ICON
- Activate Zoom and reposition the 32x32 pixel window if desired.
- Click on Edit Zoom Segment.
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Add lines, boxes, circles and pixels as desired to create the icon.
Click on Save Image. (Create a folder for icons if you don't already have one.)
Give the image a file name (the extension .dlp is automatically applied).
Click on the Done Editing button in the Zoomed Segment window.
Click on the Deactivate Zoom button to close the zoom window.
6.2 DISPLAY ICON IN GUI DISPLAY
- Click on the Eraser button to start with a blank GUI display.
- Click on Load Image, select the file just created and click on Open.
- Reposition the icon in the GUI as desired, and click on Commit.
6.3 SAVE ICON TO TARGET MEMORY
-
Click on the Eraser button to start with a blank GUI screen.
Click on Load Image, select an icon and click on Open.
Reposition the icon in the GUI to the upper-left corner (0,0) and click on Commit.
Save the icon to the hard drive again. This time the icon will be save with
a screen location of 0,0. (You may wish to give the new file a different name.)
Click on Activate Zoom, and move the Zoom Segment to Zoom Coordinate 0,0.
Click on Save Image, and assign a name to the file.
Click on De-Activate Zoom.
Enter a zero in the edit box (for icon number 0 of icons 0-89 in non-volatile
storage) under the Save Icon to Target button.
Click on Save Icon to Target. Select the new icon and click on Open. The new
icon is now stored in location 0 of the icon storage area in the target.
6.4 DISPLAY ICON ON E INK DISPLAY
- With a 0 in the edit box, click on "Icon On".
- The icon image will be read from non-volatile memory in the target and displayed on the E Ink display
at the location saved with the icon.
6.5 DISPLAY ICON ON E INK DISPLAY USING LAUNCHPAD
-
Program demonstration firmware into the G2 LaunchPad.
Move the jumpers on the BoosterPack from GUI to LP.
Press Button 1 to clear the display.
Press Button 2 to start reading the humidity sensor.
Place a finger on the humidity sensor to make the humidity level rise. Once the humidity rises above
50%, the new icon will turn on. This icon was stored at Location 0 in non-volatile memory. Location 0
is called by the G2 (MSP430G2553) firmware in the LaunchPad to indicate a high-humidity condition.
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- Remove your finger from the sensor, and the humidity will start to fall. As the level falls below 50%,
the icon will turn off. (Consult the G2 firmware for this BoosterPack to learn how to read the sensor
and control the icons.)
7.0 BOOSTERPACK FIRMWARE SOURCE CODE
The firmware source code for the G2 microcontroller in the LaunchPad is available for download upon
purchase of the BoosterPack. (Refer to the URL located on the outer packaging of the DLP-ECON-F1.)
8.0 BOOSTERPACK SCHEMATICS
Schematics for the DLP-ECON-BP are located at the end of this datasheet.
9.0 DISCLAMER
Neither the whole nor any part of the information contained herein nor the product described in this
datasheet may be adapted or reproduced in any material or electronic form without the prior written
consent of the copyright holder.
This product and its documentation are supplied on an as-is basis, and no warranty as to their suitability
for any particular purpose is either made or implied. DLP Design will not accept any claim for damages
whatsoever arising as a result of the use or failure of this product. Your statutory rights are not affected.
This product or any variant of it is not intended for use in any medical appliance, device or system in
which the failure of the product might reasonably be expected to result in personal injury.
This document provides preliminary information that may be subject to change without notice.
10.0 CONTACT INFORMATION
DLP Design, Inc.
1605 Roma Lane
Allen, TX 75013
Phone:
Fax:
Email:
Internet:
469-964-8027
415-901-4859
support@dlpdesign.com
http://www.dlpdesign.com
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