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SparkPunk Hookup Guide
Introduction
The SparkPunk kit is a sound generator in the spirit of the Atari Punk
Console.
The SparkPunk, fully assembled
The Atari Punk Console is a circuit that was originally designed by Forrest
M Mims III, originally called the Stepped Tone Generator (seen on Page 26
in his book Timer, OpAmp & Optoelectronic Circuits & Projects). It caught
on with indie, lo-f, and noise musicians as a DIY project that can be played
as a very simple synthesizer.
Rather than simply recreating the Atari Punk, the SparkPunk is a new
design that springs from a similar foundation. It starts with a dual 555 timer
IC, then adds a second tone source, sub-octaves, and a bandpass filter.
With all of the knobs and switches, a lot of tonal variations are possible. As
a through-hole kit, the SparkPunk can also be easily extended and
modified, expanding the palette of tones even further.
This tutorial will guide you through the assembly, testing, and modification
of the SparkPunk.
Necessary Tools
•
•
•
•
Soldering Iron
Lead-based or Lead-free solder
Diagonal or Flush cutters
Small Philips Screwdriver
You’ll also need a set of headphones or a small speaker to test the output
once the kit is complete.
Additional Tools and Supplies
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• Safety Glasses
• Magnifying glass or Loupe
• PCB Vise or Third Hand
Suggested Reading
•
•
•
•
How to Solder - Through-hole Soldering
Understanding Component Polarity
Decoding Resistor Markings
Digital Logic
Kit Contents
Let’s begin by taking inventory of the parts in the kit.
Circuit Board
• One SparkPunk Sound Generator PCB
Integrated Circuits
• One ICM 7556
• One CD4013BE dual flip-flop
• Two LM358 dual operational amplifier
Potentiometers
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• One 10K Ohm dual potentiometer
• Three 10K Ohm potentiometer
Switches
• Five Mini Power Switch
• One Red LED Tactile Button
Diodes
• Two 1N4148 Silicon diode
• One 1N5819 Schottky diode
Resistors
• One 1M Ohm 1/4W Resistor (Brown - Black - Green - Gold)
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•
•
•
•
Five 100k Ohm 1/4W Resistor (Brown - Black - Yellow - Gold)
Five 10k Ohm 1/4W Resistor (Brown - Black - Orange - Gold)
One 1K Ohm 1/4W Resistor (Brown - Black - Red - Gold)
Two 470 Ohm 1/4W Resistor (Yellow - Violet - Brown - Gold)
Capacitors
You may need a magnifying glass to read the markings on the ceramic
capacitors.
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•
•
•
Seven 10uF 25V Electrolytic Capacitor
Three 1uF Ceramic Capacitor (marked 105)
Five 0.1uF Ceramic Capacitor (marked 104)
One 0.47uF Ceramic Capacitor (marked 474)
Mechanical Components
•
•
•
•
•
One 9V Battery Holder
One 9 Volt Alkaline Battery
One 3.5mm Audio Jack
One 3/8" long 2-56 Phillips head machine screw
One 2-56 nut
If you come up short, please contact customer service, and they can set
you up with replacement parts.
Electronic Assembly I - Diodes
With a PCB like this, it’s usually easiest to assemble if you start with the
shortest components, and work up to the tallest ones. That way, you don’t
have work around the bulk of the larger components.
Diodes
The silicon diodes are the shortest components, so we’ll start with them.
Find the Silicon diodes in the kit - they have a small orange body that looks
like a glass bead, with a black stripe near one end.
The silicon diodes are installed side-by-side in the locations marked below.
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It doesn’t really matter which one you start with.
These diodes are polarized. The glass body has a black stripe on one end,
which matches the white stripe on the PCB silkscreen:
Align the stripe on the diode with the stripe on the PCB
The diode gets mounted on the top the the PCB, the side with the
silkscreen outline. Bend the leads so they fit through the holes, and push
them through until the body sits on top of the PCB. You can bend the legs
outward slightly to hold the diode while you work.
Turn the board over, solder the diode in place, then trim the excess leads
near the fillet.
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Install the other diode next to it. Again, it should be inserted with the stripes
on both the body and PCB aligned, facing the same direction as the first
diode.
After both silicon diodes are in place, let’s install the Schottky diode. (Okay,
it’s a tiny bit larger than the resistors, but not so large that it will interfere
with later steps).
It’s a black cylinder with a gray or white stripe on one end. It goes here:
Like the silicon diodes, it’s polarized. Match the stripe on the body with the
stripe on the PCB. Solder it in, and trim the excess leads.
With all the diodes installed, your PCB should look like this:
Before proceeding, take a moment to verify that you have the stripes on the
diodes oriented correctly.
Lather, Rinse, Repeat
The pattern we’ve established here (insert, solder, trim) will be repeated for
each of the other components on the PCB.
Electronic Assembly II - Resistors
Resistors are not polarized - they can be installed in either orientation. We’ll
install the resistors in order of increasing resistance value. For each resistor
value, we’ll insert, solder and trim the excess leads just as you did with the
diodes.
The resistor values are indicated by the colored stripes on the resistor
body. We’ll note the color codes in the photo captions below, but if you’d
like a more thorough explanation of how the codes work, you can find that
in our Resistor Markings Tutorial.
470 Ω
The lowest value resistors are the two 470 Ω resistors. They are located
near the left edge of the PCB, as seen below:
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470 Ω Resistors (Yellow - Violet - Brown - Gold)
1K Ω
After the 470’s is the 1k Ω resistor. It’s located near the right edge of the
board:
1K Ω Resistor (Brown - Black - Red - Gold)
10K Ω
Next up are the 10K resistors. There are five of them, shown here:
10K Ω Resistors (Brown - Black - Orange - Gold)
100K Ω
There are also five 100k resistors. They are installed near the middle of the
PCB:
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100K Ω Resistors (Brown - Black - Yellow - Gold)
1 MΩ
Finally comes the 1 Mega-Ohm resistor. It goes here:
1M Ω Resistor (Brown - Black - Green - Gold)
At this point, all of the diodes and resistors have been installed. Your board
should look like this:
Electronic Assembly III - Capacitors and
ICs
Capacitors
The next tallest components are the ceramic capacitors - they’re usually
little orange/yellow blobs with two leads.
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Electrolytic capacitors (top), ceramic capacitors (bottom).
Like the resistors, the ceramic caps are not polarized - they can be installed
facing either direction.
The values are printed on the side of the caps, but in very tiny print - in
some cases, it might be so small as to be nearly invisible. A magnifying
glass can help, or you can figure out which is which by counting the number
of each.
1µF Ceramic Capacitors
There are three 1µF caps, which are marked 105. They are installed here:
1 µF Ceramic Caps
0.1µF Ceramic Capacitors1µF
There are five 0.1µF caps. They are labeled 104, and should be located as
follows:
0.1 µF Ceramic Caps
0.47µF Ceramic Capacitors
There is one 0.47 µF cap. It’s marked 474, and it is located here:
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0.47 µF Ceramic Cap
Integrated Circuits
At this point, we’re going to take a quick detour from the capacitors and put
in the integrated circuits, because they’re a little shorter than the electrolytic
caps.
There are four integrated circuit (IC) chips on the SparkPunk. The ICs are
polarized, usually marked with a notch at one end of the chip (if there’s no
notch, there’s a dot or divot near one corner). Again, the PCB is marked to
match the component.
Match the half-moon in the IC body to the notch in the silkscreen.
When soldering in the chips, it can be useful to start by soldering down legs
that are across from each other diagonally, to hold the chip in place while
you solder the other legs.
The ICM7556 and CD4013B are both 14-pin packages - take care to put
each in the correct location.
Let’s work from left to right, installing the chips.
First is the CD4013B, in the lower left corner:
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Following that is the ICM7556:
And Rounding up the ICs, lets put in the two LM358’s:
Electrolytic Caps
Electrolytic Capacitors are the small cylinders that look like tiny soda cans.
They are polarized, having a positive and a negative lead. The positive lead
is usually longer than the negative, and the negative side is usually marked
on the body of the capacitor itself. The pads on the PCB are marked with
both “+” and “-” symbols - the longer lead will go through the hole with the
+. On this board, they all go in the same orientation, with the negative leg
towards the top of the board.
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10µf, 25V Electrolytic caps
Check Your Progress
At this point, all of the shorter electronic components have been installed.
Your board should now look like this:
We’re almost there - there are just a few more components to install.
Mechanical Assembly
At this point we have installed all of the electronic components, and it’s time
to move on to the electromechanical components.
Headphone Jack
The shortest electromechanical component is the headphone jack, in the
upper right corner:
The headphone jack is placed so that the headphone socket points off the
right side of the board. It also has small plastic feet that fit into holes on the
PCB to help keep it in place. Be sure to solder all five metal legs down.
Switches
There are five small slide switches in the kit.
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We’ll save one of them for the very end, so it won’t get in the way when we
put in the battery box.
The first four are all located near the center of the top edge of the PCB:
The slide switches are not polarized.
Pushbutton
After the slide switches, we put in the pushbutton:
The pushbutton contains an LED, which is polarized. Take care to identify
the proper orientation - there is a small “+” on one of the white plastic tabs,
which lines up with the “+” on the PCB.
Potentiometers
The potentiometers are not polarized, but they’ll only fit on the board one
way.
It takes some care to get them onto the board. Start by lining up the smaller
electrical legs, then push the two large tabs into the holes. If the leads or
tabs have been bent in transit, they will need to be straightened out to fit the
PCB. The tabs are a tight fit - gently rocking the pot from side to side can
help. When inserted correctly, the back of the pot will sit flush on the top of
the PCB.
When you solder them in, first solder down the tabs for stability, taking care
that the pot stays flat on the board. Then solder the other connections.
We’ll start with the three single-gang pots.
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Three single 10K pots
Next comes the dual-ganged pot, which has 6 legs. It goes in just like the
smaller pots - align the smaller legs with the holes first, then push the tabs
through the board.
The dual 10K pot
Doublecheck your work
We’re in the home stretch!
Before moving on, take a few moments to check your work this far. In
particular, there are two things to watch out for.
1. Verify that all of the polarized components have been installed
correctly.
2. Carefully inspect your solder work on the back of the board, checking
for shorts and cold joints.
We’re going to cover them with the battery holder in the next step, which
makes it hard to see or fix any problems.
Battery box
When you’re confident in your solder work, we move to the battery box. It
goes on the back of the PCB:
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There are a small bolt and nut in the kit, which we’ll use to secure the box
while you solder. Put the leads through the holes and then secure the box
with the bolt. Insert the screw from inside the battery compartment, with the
nut on top of the board.
It gets soldered to the front of the PCB.
One More Switch
Finally comes the power switch, at the right edge of the PCB:
Assembly Complete
This should wrap up all of the soldering work. Take a moment to admire
and double check your work. In particular, re-check the orientation of the
polarized components - the diodes, ICs, electrolytic capacitors and
pushbutton.
Your board should look like this:
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The only remaining part should be the 9 Volt battery. We’ll install it and start
testing the board on the next page.
Testing
With the assembly complete, we’ll move on to testing your new SparkPunk.
We will test it in a couple of stages.
You’ll notice that as the board got assembled, a lot of the text and legends
in the silkscreen got covered up by the components. The remaining text
explains the function of the nearby controls. We’ll denote those labels using
text in boxes, like this .
Initial Testing
The first test is just a smoke test.
Install the battery in the battery compartment. There are a small “+” and “-”
embossed in the box that will match the corresponding marks on the
battery. The battery should slide into the holder, and be held in place by the
tab at the back end. If it doesn’t fit easily, make sure that you’ve got it
aligned properly.
Turn the power switch on, then press the TRIGGER button. The button
should light up while you are pressing it. If it doesn’t light, check the
troubleshooting suggestions below.
Sound Testing
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Once the button is working, we can move on to checking the sound output.
To configure the test, we’ll need to set all of the controls. Moving from left to
right across the unit, configure the controls as follows:
•
•
•
•
•
•
•
Turn PITCH1 and PITCH2 pots fully counterclockwise
Turn on the P1 switch by sliding it upward
Turn off the S1 , P2 and S2 switches by sliding them downward
Put the FILTER pot at the center of it’s rotation
Turn the VOLUME pot all the way down (counterclockwise)
Connect headphones to the OUTPUT jack
Turn the unit ON
Now press and hold the TRIGGER button, while slowly turning up the
VOLUME control. You should hear a tone that gets louder as the volume
control turns. If so, congratulations! But if not, don’t worry - just skip ahead
to the troubleshooting section.
More Detailed Testing
Now we’ll check that all of the controls are are functional.
Turning the PITCH1 potentiometer should change the frequency that you
are hearing.
Turn the filter knob back and forth. The pitch will stay the same, but the
tone will vary. The filter has a similar effect to a wah-wah pedal for electric
guitar. You’ll probably find that the effect is more audible for the upper half
(12 o'clock to 5 o'clock) of the pot rotation.
Now turn off P1 and turn on P2 . The PITCH2 control should change the
frequency.
Next, work your way across the P1 , S1 , P2 and S2 switches, trying each
in turn. Each should produce a different sound. You can also turn on more
than one at a time to produce various combinations.
All Done?
When all of the controls check out, you have a functional SparkPunk!
But, it doesn’t end there. In the next section, we’ll explain in higher detail
exactly what all these controls do and how the underlying circuit works.
You can also modify and extend the SparkPunk - it’s a great platform to
start modifying or circuit bending. We describe a few mods you can start
with in the Modifications section.
Troubleshooting
The first step in general troubleshooting is to doublecheck your work.
• Check that the polarized components are in correctly. These include:
◦ The diodes
◦ The pushbutton
◦ Each IC chip
◦ The electrolytic capacitiors
◦ The battery
• Make sure that all of the solder connections have flowed correctly,
with just the right amount of solder - not too little or too much.
• Verify you have your headphones or speaker connected.
• Make sure that the battery isn’t dead, and the power switch is turned
on. You can do so with a multimeter.
If things still aren’t working, try contacting Sparkfun’s friendly customer
support team.
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How It Works
How To Play The SparkPunk
The SparkPunk is a very simple synthesizer, using the common
arrangement of oscillators that feed a filter.
The basic recipe for playing it is to press the button, and operate the
controls. Listen to the results, and adjust to taste. Explore and have fun.
Some people are drawn to mellow, soothing sounds, while others prefer
clangourous tones. With all of the controls, you should be able to explore
both ends of the spectrum.
In order to apply the SparkPunk more meaningfully, it helps to understand
what’s inside, and how the switches and pots control it.
Block Diagram
SparkPunk Architecture
The block diagram above illustrates the major functional blocks of the
SparkPunk. Following things from left to right, we first see the trigger
pushbutton. It is connected to the oscillators, which are allowed to run when
the button is pressed - otherwise they are silent. The output of each
oscillator is translated an octave lower by the sub-octave generators. The
oscillator waveforms and suboctaves can be selected using the switches,
which mix them together, before reaching the bandpass filter. Finally, the
signal goes to the volume control and output buffer amplifiers, which allow
the SparkPunk to drive small speakers or headphones.
We’ll cover how each of these pieces works in more detail in the next few
sections.
Theory of Operation
Oscillators
The heart of the SparkPunk is the 7556 dual timer IC. The 7556 is a CMOS
replacement for the 555.
A quick digression into the history of this part: the 555 might be considered
one of the classic integrated circuits - so useful and versatile that Forrest M
Mims wrote a whole booklet full of 555 circuits. The 555 has a close relative
in the 556, which is simply two 555’s in the same package. However, the
555 and 556 draw a lot of current (leading to shorter battery life), and can
introduce noise into the power supply. The 7555 and 7556 are CMOS
replacements for the older chips, which draw substantially less current.
Thus 555 x 2 = 556. 556 + CMOS = 7556.
The SparkPunk uses the the 7556 in a stable (free-running) mode. The
circuit is from figure figure 2A of the 7555 datasheet. The resistor R has
been replaced with a potentiometer series with a 470 Ohm resistor, to limit
the maximum frequency when the pot is at minimum resistance.
The frequency is calculated using the formula f = 1/(1.4RC) . The 7556
has two timer circuits inside, and the SparkPunk uses both, configured
identically, except for the capacitor values - the first channel produces lower
pitches than the second, as shown in the following table.
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Maximum Minimum
Minimum
Maximum
R
R
Frequency
Frequency
(Pot at
(Pot at
CW)
CCW)
1
1 uF
470
10470
68
1519
2
0.47 uF
470
10470
145
3233
The actual frequencies will vary due to component tolerances.
Cap
Channel
Value
The circuit also makes use of the reset and control voltage inputs on the
7556.
The chip is held in reset until the pushbutton in pressed, or a voltage is
present on the GATE input of the expansion port. These two voltages are
combined with the diode OR gate formed by D1, D2 and R5.
The 7556 also has control voltage inputs, which are connected to the
expansion port. We’ll cover the expansion port in more detail on the
modifications page.
Sub-Octave
The sub octave circuit is created using a T-type (toggle) flip-flop. The pulse
waves from the oscillators are tied to the clock input of the CD4013 flip-flop.
On every rising edge from the 7556, the flip-flop changes state. You can
see this on the oscilloscope below:
Each rising edge on the top waveform causes the bottom waveform to
change state, while falling edges on the top are ignored. This results in a
second wave with one half the frequency of the input. This behavior is also
known as “clock division.”
In musical terms, halving a frequency is equivalent to dropping one octave.
This yields a wave that can add richness to the original, without adding very
many components - one IC is used to generate both sub-octaves. Because
it tracks the input signal, it also stays in tune as the oscillator pitch changes.
Mixer
With two oscillators and two suboctaves, we have a total of four tone
sources. The sources are combined using an inverting op-amp summing
stage.
The switches marked P1, P2, S1, and S2 connect the signal to the
summing bus, allowing for 16 different combinations of the oscillators and
suboctaves.
Since the 7556 and flip-flop are logic sources, each input to the mixer is
swinging between the supply rails - square waves that jump between 0V
and 9V. If we were to try to combine them directly, we could wind up with a
total voltage of 36V. The opamp is only capable of swinging to slightly less
than the rails, so each input is attenuated by a factor of 1/10, leaving the
result in the 3.6V range.
Filter
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The filter is an active bridged-T topology. A passive bridged-T is a simple
notch filter.
By placing that filter in the feedback loop of an op-amp, we can invert the
frequency response, turning the notch into a peak.
This filter topology was selected for several reasons. It doesn’t take too
many components, and it allows the filter to be tuned with a pair of equal
value resistors, in this case a dual-gang potentiometer. Finally, the peak
amplitude doesn’t change as a function of frequency, which sounds cool
when you turn the knob!
There is a spice file containing a number of other filter topologies in the
GitHub repository, showing how some alternate filters compare.
Output Stage
The output stage is a volume control, followed by a pair of op-amp buffers,
AC coupled to the output pins via the electrolytic caps C14 and C15. When
stereo headphones are connected, each ear is driven by a separate
amplifier. There are also connection points for an optional loudspeaker.
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The output jack has a switching feature - it provides a default connection
when nothing is plugged in, that is overridden when something is
connected. On the SparkPunk, the speaker terminals are the default
connection, which is broken when headphones are inserted. This means
plugging in headphones silences the speaker.
Design files
The schematic and PCB artwork are in the GitHub repository.
There are also LTSpice circuit simulation files for the unit as a whole, with
some of the intermediate portions in separate simulations.
Modding the SparkPunk
With this understanding of the guts of the SparkPunk, let’s explore how we
can modify and customize the kit.
Modifications
The SparkPunk was designed with the idea that it can be customized,
modified and extended. Your circuit bending is welcome here.
Cosmetics
Customize your SparkPunk by adding the knobs of your choice.
The author likes using the small red stove-type knobs for the pitch and filter
controls, and a red chickenhead for the volume control. Of course, the
Goes To Eleven knobs have their benefits, as well.
Once you’ve got knobs, you can loop rubber bands around the knobs, so
you can adjust multiple parameters simultaneously. You can also cross the
rubber band over in a figure-8, so that turning one knob up turns another
down.
Without Adding Components
The ceramic capacitors that set the frequency of the oscillators are very
temperature dependent. These are the two caps between the pitch
potentiometers, near the OSHW gear logo. By simply touching them with a
warm fingertip, you can cause the pitch to drift. If you start with the
oscillators in tune with each other, touching one of those caps will cause
them to drift, resulting in a pulsating beat-frequency effect.
As inspired by the Handmade Electronic Music book, you can explore the
back of the circuit board with a damp fingertip. You’ll find that some
locations cause notes to spontaneously trigger, pitches to bend, or other
random misbehavior.
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Adding Electronic Components
External Speaker
You can solder a small speaker (such as this or this) between the terminals
marked “SPK” and “GND.”
As we mentioned in the How It Works section, plugging in headphones will
disable the speaker, so you can enjoy your SparkPunk without disturbing
others.
Photocells
There are positions on the PCB for adding photocells to the SparkPunk.
Photocells are resistors that change value depending on exposure to light.
In the dark they have a high value, which drops as they are illuminated. The
result is that you can control the SparkPunk without touching it.
Positions P1 and P2, between the pitch potentiometers, control pitch 1 and
pitch 2, respectively.
Populate P3 and P4 (near the trigger button) to make the filter cutoff
frequency light-sensitive.
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The photocells are in parallel with the potentiometers. The pots and
photocells interact - you can experiment with how the pot rotation
influences the light response of the cells.
External Input
The pad IN can be used to route external signals through the SparkPunk
filter. They will be mixed with the output from the pitch and sub-octave
stages.
For instance, this could be used with the Gram Piano. Desolder the speaker
from the Gram Piano, and run a wire from the Gram Piano’s speaker “+”
terminal to the IN pad on the SparkPunk. Now you can effect the piano
output using the SparkPunk filter.
Cross Modulation
Connect CAP1 to CV2, then turn on P2 and/or S2. They will react in
interesting ways as you adjust PITCH1 and PITCH2.
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This is a simple form of frequency modulation - it modulates the frequency
of the second oscillator using a voltage from the first. The results are a
simple form of heterodyning, commonly called “ring modulation” in music
effects terminology.
Swapping Components
There are several places where changing a component or two has a large
influence over the resulting sound.
Oscillators
The frequency range of each oscillator is set by a capacitor. C3 sets the
range for the first oscillator, C4 for the second, respectively 1uf and 0.47uf.
They are located between the pitch pots. You can change the range of the
oscillators by substituting different caps. Larger caps will take longer to
change, thereby lowering the frequency.
If you simply want to be able to tune lower, solder a second cap of the
same value (1uf for C3, 0.47 for C4) in parallel with the originals. This will
drop everything an octave.
Filter
By changing the capacitors, the filter can be altered a couple of different
ways.
The capacitors were originally selected ratiometrically. The parallel
combination of C12 and C13 is 2uF, 20 times the 0.1uf of C11. The ratio
here determines the width and amount of boost at the center of the peak.
Changing the ratio of the caps will alter the value - one simple way to
experiment with this is to remove C12, lowering the boost to about 15 dB,
from the stock value of 20 dB.
If you keep the ratio the same, but change the values, you can change the
center frequency.
You can evaluate and compare the differences by running the filter Spice
simulations from the SparkPunk GitHub simulation folder. A decent analysis
of bridged-T component parametrics can be found here.
External Interface Header - Room To
Grow
You’ve probably noticed the 5-pin header near the upper-left corner. It’s an
analog expansion port allowing access to signals that control the 7556.
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Each oscillator has a control voltage input, marked CV1 and CV2 . By
feeding a voltage into these pads you can adjust the oscillator frequency. If
you’re familiar with regular synthesizer control voltage inputs, these aren’t
what you’re expecting. The range is somewhat small and inverted - a higher
voltage will lead to a lower frequency. The useful range is roughly from 1/3
VCC to 2/3 VCC, or 3V to 6V. That range gives about an octave of
frequency shift. Driving outside that range can cause the oscillator to glitch
or stall - worth experimenting with if you like quirky sounds.
The GATE input starts the oscillators. Applying a positive voltage there
allows the oscillators to run, just as pressing the trigger button does.
VCC and GND are the power rails of the SparkPunk, so you can power addon circuitry from the 9V battery.
Experiment On Your Own
We’ve only scratched the surface here - there are many possible
modifications for the SparkPunk!
The sky is the limit!
Resources and Going Further
Resources
• Design files for the sparkPunk can be found on GitHub
• The Github files include Spice simulations that run in LTSpice)
If you’re interested in parts and kits that complement the SparkPunk, take a
look at these:
•
•
•
•
•
•
•
•
•
•
•
•
Red Stove Knob
Black Stove Knob
Red Chickenhead Knob
Black Chickenhead Knob
Small GTE Knob
Medium GTE Knob
Large GTE Knob
Photocell
Thin Speaker
0.5W Speaker
Gram Piano
Audio Amplifier Kit
Going Further
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• The original Atari Punk can be found of page 26 of Morrest M. Mims'
Timer, OpAmp & Optoelectronic Circuits & Projects
• Reed Ghazala is the father of circuit bending. His website has a nice
introduction to bending.
• Nic Collins' Handmade Electronic Music book has more information
on circuit bending, and a number of musical circuits you can build
from scratch.
https://learn.sparkfun.com/tutorials/sparkpunk-hookup-guide?_ga=1.48703334.1180977233... 8/5/2016