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3315

3315

  • 厂商:

    ADAFRUIT

  • 封装:

    -

  • 描述:

    FEATHERWING2.4"320X240TFTLCD

  • 数据手册
  • 价格&库存
3315 数据手册
Adafruit 2.4" TFT FeatherWing Created by lady ada https://learn.adafruit.com/adafruit-2-4-tft-touch-screen-featherwing Last updated on 2022-09-16 05:09:03 PM EDT ©Adafruit Industries Page 1 of 30 Table of Contents Overview 3 Pinouts 5 • • • • • Power Pins SPI Pins TFT Control Pins Touch Screen control pins SD Card control pins TFT Graphics Test 11 • Install Libraries • Install Adafruit ILI9341 TFT Library • Basic Graphics Test Adafruit GFX Library 14 Resistive Touch Screen 15 • Touchscreen Paint Demo Drawing Bitmaps 19 CircuitPython Displayio Quickstart 20 • • • • • • • Parts Required CircuitPython Libraries Code Example Additional Libraries CircuitPython Code Example Code Details Using Touch Where to go from here Troubleshooting 28 Downloads 29 • Datasheets & More • Schematic • Fabrication Print ©Adafruit Industries Page 2 of 30 Overview A Feather board without ambition is a Feather board without FeatherWings! Spice up your Feather project with a beautiful 2.4" touchscreen display shield with built in microSD card socket. This TFT display is 2.4" diagonal with a bright 4 white-LED backlight. You get  240x320 pixels with individual 16-bit color pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display comes with a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen. ©Adafruit Industries Page 3 of 30 This FeatherWing uses a SPI display, touchscreen and SD card socket so it works nice and fast on all our Feathers (including nRF52, ESP8266, 32u4, 328p, M0, M4, WICED and Teensy 3.x) We also include an SPI resistive touchscreen controller so you only need one additional pin to add a high quality touchscreen controller. One more pin is used for an optional SD card that can be used for storing images for display. This Wing comes fully assembled with dual sockets for your Feather to plug into. You get two sockets per pin so you can plug in wires if you want to connect to Feather pins. Alternatively, each pin has a large square pad on the PCB for direct soldering. ©Adafruit Industries Page 4 of 30 Four mounting holes make it easy to attach this Wing anywhere. We also include a big reset button and an on/off switch connected to the Feather Enable pin (note that the Teensy 3.x Feather does not use the Enable pin so the switch will not do anything with that type). Pinouts Unlike most FeatherWings, the TFT FeatherWing is fully assembled and has a dual socket set for your Feather to plug into. This makes it really easy to use, but a little different to change if you don't want the default setup Power Pins All power for the FeatherWing comes from the 3.3V and GND pins. That includes the backlight (which can draw up to 100mA)! ©Adafruit Industries Page 5 of 30 You can turn off the 3.3V power supply with the EN pin or the switch attached to that pin. Note that on the Teensy 3x Feather Adapter, this pin doesn't do anything and on the FONA feather, this will not disable the VBAT power supply which is used to power the cellular module ©Adafruit Industries Page 6 of 30 SPI Pins The TFT display, SD card and touch screen use the SPI interface to communicate. That means MISO, MOSI and SCK are used whenever either are accessed. ©Adafruit Industries Page 7 of 30 TFT Control Pins In addition, for the TFT display there is are D/C (Data/Command) and CS (Chip Select) pins. These are used to select the display and tell it what kind of data is being sent. These pins can theoretically be changed by cutting the jumper trace and soldering a small wire from the right-hand pad to the pin you'd like to use. On the ESP8266, TFT_CS is pin #0, TFT_DC is pin #15 On the ESP32, TFT_CS is pin #15, TFT_DC is pin #33 On theAtmega32u4, ATmega328P, SAMD21 M0, nRF52840 or SAMD51 M4 Feather, TFT_CS is pin #9, TFT_DC is pin #10 On the Teensy Feather, TFT_CS is pin #4, TFT_DC is pin #10 On the WICED Feather, TFT_CS is PA15 and TFT_DC is PB4 On the nRF52832 Feather, TFT_CS is #31 and TFT_DC is #11 ©Adafruit Industries Page 8 of 30 There is also LITE pin which is not connected to any pads but you can use to control the backlight. Pull low to turn off the backlight. You can connect it to a PWM output pin. Note: Pin 9 is used for communication with the SIM800 chip on the Feather Fona. You will have to remap pin 9 to an unused pin when using with a Feather Fona. Touch Screen control pins The touch screen also has a Chip Select line, labeled RT. This pin can theoretically be changed by cutting the jumper trace and soldering a small wire from the right-hand pad to the pin you'd like to use. On the ESP8266, RT is pin #16 On the ESP32, RT is pin #32 On theAtmega32u4, ATmega328P, nRF52840 SAMD21 M0 or SAMD51 M4 Feather, RT is pin #6 On the Teensy Feather, RT is pin #3 ©Adafruit Industries Page 9 of 30 On the WICED Feather, RT is PC7 On the nRF52832 Feather, RT is #30 There is also an IRQ pin which is not connected to any pads but you can use to detect when touch events have occured. SD Card control pins The SD Card also has a Chip Select line, labeled SD. This pin can theoretically be changed by cutting the jumper trace and soldering a small wire from the right-hand pad to the pin you'd like to use. On the ESP8266, SD is pin #2 On the ESP32 SD is pin #14 On the Atmega32u4, ATmega328P, nRF52840, SAMD21 M0 or SAMD51 M4 Feather, SD is pin #5 On the Teensy Feather, SD is pin #8 ©Adafruit Industries Page 10 of 30 On the WICED Feather, SD is PC5 On the nRF52 Feather, SD is pin #27 There is also an Card Detect (CD) pin which is not connected to any pads but you can use to detect when a microSD card has been inserted have occured. It will be shorted to ground when a card is not inserted. TFT Graphics Test The TFT FeatherWing is basically a combination of our 2.4" TFT Breakout (https:// adafru.it/sjD) with the STMPE610 resistive touch-screen breakout attached (http:// adafru.it/1571). Install Libraries You'll need a few libraries to use this FeatherWing! Install Adafruit ILI9341 TFT Library We have example code ready to go for use with these TFTs. From within the Arduino IDE, open up the Library Manager... Search for ILI9341 and install the Adafruit ILI9341 library that pops up! ©Adafruit Industries Page 11 of 30 Next up, search for Adafruit GFX and locate the core library. A lot of libraries may pop up because we reference it in the description so just make sure you see Adafruit GFX Library in bold at the top. Install it! If using an earlier version of the Arduino IDE (pre-1.8.10), locate and install Adafruit_Bu sIO (newer versions handle this prerequisite automatically). Repeat the search and install steps for the Adafruit_ImageReader library. For more details about this process, we have a tutorial introducing Arduino library concepts and installation (https://adafru.it/aYM). Basic Graphics Test After installing these libraries, you should see a new example folder called Adafruit_IL I9341 and inside, an example called graphicstest_featherwing. Upload that sketch to your Feather. You should see a collection of graphical tests draw out on the TFT. ©Adafruit Industries Page 12 of 30 If you're having difficulties, check the serial console.The first thing the sketch does is read the driver configuration from the TFT, you should see the same numbers as below. That will help you determine if the TFT is found, if not, check your Feather soldering! ©Adafruit Industries Page 13 of 30 Once you've got the demo working, check out the detailed documentation over at htt p://learn.adafruit.com/adafruit-gfx-graphics-library (https://adafru.it/aPx) for more information on how to use the GFX library to draw whatever you like! Adafruit GFX Library The Adafruit_GFX library for Arduino provides a common syntax and set of graphics functions for all of our TFT, LCD and OLED displays. This allows Arduino sketches to easily be adapted between display types with minimal fuss…and any new features, performance improvements and bug fixes will immediately apply across our complete offering of color displays. ©Adafruit Industries Page 14 of 30 The GFX library is what lets you draw points, lines, rectangles, round-rects, triangles, text, etc. Check out our detailed tutorial here http://learn.adafruit.com/adafruit-gfx-graphicslibrary (https://adafru.it/aPx) It covers the latest and greatest of the GFX library. The GFX library is used in both 8bit and SPI modes so the underlying commands (drawLine() for example) are identical! Resistive Touch Screen The LCD has a 4-wire resistive touch screen glued onto it. You can use this for detecting finger-presses, stylus', etc. Normally, you'll need 4 pins to talk to the touch panel but we decided to go all snazzy and put a dedicated touch screen driver onto the shield. The driver shares the SPI pins with the TFT and SD card, so only one extra pin is needed. This allows you to query the controller when you're ready to read touchscreen data, and saves 3 pins. To control the touchscreen you'll need one more library (https://adafru.it/d4f) - the STMPE610 controller library which does all the low level chatting with the STMPE610 driver chip. Use the library manager to install the Adafruit STMPE610 library ©Adafruit Industries Page 15 of 30 Touchscreen Paint Demo Now that you've got the basic TFT graphics demo working, let's add in the touchscreen. Run and upload the touchpaint_featherwing demo • If you have the 2.4" TFT Featherwing, run the Adafruit ILI9341>touchpaint_featherwing demo • If you have the 3.5" TFT Featherwing, run the Adafruit HX8357>touchpaint_featherwing demo Upload to your Feather and have fun! ©Adafruit Industries Page 16 of 30 The touch screen is made of a thin glass sheet, and its very fragile - a small crack or break will make the entire touch screen unusable. Don't drop or roughly handle the TFT and be especially careful of the corners and edges. When pressing on the touchscreen, sometimes people can use the tip of their fingers, or a fingernail. If you don't find the touchscreen responds well to your fingers, you can use a rounded stylus which will certainly work. Do not press harder and harder until the screen cracks! Getting data from the touchscreen is fairly straight forward. Start by creating the touchscreen object with Adafruit_STMPE610 ts = Adafruit_STMPE610(STMPE_CS); We're using hardware SPI so the clock, mosi and miso pins are not defined here. Then you can start the touchscreen with ts.begin() Check to make sure this returns a True value, which means the driver was found. If it wasn't, make sure you have the Feather soldered right and the correct CS pin! Now you can call if (! ts.bufferEmpty()) ©Adafruit Industries Page 17 of 30 to check if there's any data in the buffer. The touchscreen driver will store touchpoints at all times. When you're ready to get the data, just check if there's any data in the buffer. If there is, you can call TS_Point p = ts.getPoint(); To get the oldest point from the buffer. TS_Point has .x .y and .z data points. The x and y points range from 0 to 4095. The STMPE610 does not store any calibration data in it and it doesn't know about rotation. So if you want to rotate the screen you'll need to manually rotate the x/y points! The z point is 'pressure' and ranges from 0 to 255, we don't use it here but you can experiment with it on your own, the harder you press, the lower the number. Since data from the STMPE610 comes in 0-4095 but our screen is 320 pixels by 240 pixels, we can use map to convert 0-4095 to 0-320 or 0-240. Something like p.x = map(p.x, 0, 4095, 0, tft.width()); p.y = map(p.y, 0, 4095, 0, tft.height()); However, the touchscreen is a bit bigger than the screen, so we actually need to ignore presses beyond the touchscreen itself. We found that these numbers reflected the true range that overlaps the screen #define TS_MINX 150 #define TS_MINY 130 #define TS_MAXX 3800 #define TS_MAXY 4000 So we use p.x = map(p.x, TS_MINX, TS_MAXX, 0, tft.width()); p.y = map(p.y, TS_MINY, TS_MAXY, 0, tft.height()); instead. One last point (pun intended!) since the touchscreen driver stores points in a buffer, you may want to ask the driver "is the touchscreen being pressed RIGHT NOW?" You can do that with if (ts.touched()) ©Adafruit Industries Page 18 of 30 Drawing Bitmaps There is a built-in microSD card slot on the FeatherWing, and we can use that to load bitmap images! You will need a microSD card formatted FAT16 or FAT32 (they almost always are by default), and an SD card reader on whatever computer you’re currently reading this with. Its really easy to draw bitmaps. Lets start by downloading this image of pretty flowers: Download these two smaller images as well: The files should be renamed (if needed) to “purple.bmp”, “parrot.bmp” and “wales.bm p”, respectively, and copied to the base directory of the microSD card (not inside a folder). ©Adafruit Industries Page 19 of 30 (If it’s easier, you can also find these images in the “images” folder within the Adafruit_ImageReader library folder.) Insert the microSD card into the socket in the shield. Now select the sketch file→exam ples→Adafruit_ImageReader→FeatherWingILI9341 and upload this example to your Feather + Wing. You will see the flowers appear! (Plus parrots…and if you’re using one of the more powerful Feather boards, a whole lot of dragons.) The Adafruit_ImageReader library, which is being used here to display .BMP images, is fully explained in its own page of the Adafruit_GFX guide (https://adafru.it/DpM). CircuitPython Displayio Quickstart We'll start with the 2.4" TFT FeatherWing which has an ILI9341 display on it. If you would like more information on this display, be sure to check out our Adafruit 2.4" TFT FeatherWing guide (https://adafru.it/vvE). Parts To use this display with displayio, you will only need two main parts. First, you will need the TFT FeatherWing itself. ©Adafruit Industries Page 20 of 30 TFT FeatherWing - 2.4" 320x240 Touchscreen For All Feathers A Feather board without ambition is a Feather board without FeatherWings! Spice up your Feather project with a beautiful 2.4" touchscreen display shield with built in microSD card... https://www.adafruit.com/product/3315 And second, you will need a Feather such as the Feather M0 Express or the Feather M4 Express. We recommend the Feather M4 Express because it's much faster and works better for driving a display. Adafruit Feather M4 Express - Featuring ATSAMD51 It's what you've been waiting for, the Feather M4 Express featuring ATSAMD51. This Feather is fast like a swift, smart like an owl, strong like a ox-bird (it's half ox,... https://www.adafruit.com/product/3857 For this guide, we'll assume you have a Feather M4 Express. The steps should be about the same for the Feather M0 Express. To start, if you haven't already done so, follow the assembly instructions for the Feather M4 Express in our Feather M4 Express guide (https://adafru.it/EEm). We'll start by looking at the back of the 2.4" TFT FeatherWing.  ©Adafruit Industries Page 21 of 30 After that, it's just a matter of inserting the Feather M4 Express into the back of the TFT FeatherWing. Required CircuitPython Libraries To use this display with displayio , there is only one required library. Adafruit_CircuitPython_ILI9341 https://adafru.it/EGe ©Adafruit Industries Page 22 of 30 First, make sure you are running the latest version of Adafruit CircuitPython (https:// adafru.it/Amd) for your board. Next, you'll need to install the necessary libraries to use the hardware--carefully follow the steps to find and install these libraries from Adafruit's CircuitPython library bundle (https://adafru.it/zdx).  Our introduction guide has a great page on how to install the library bundle (https://adafru.it/ABU) for both express and non-express boards. Remember for non-express boards, you'll need to manually install the necessary libraries from the bundle: • adafruit_ili9341 Before continuing make sure your board's lib folder or root filesystem has the adafruit _ili9341 file copied over. Code Example Additional Libraries For the Code Example, you will need an additional library. We decided to make use of a library so the code didn't get overly complicated. Adafruit_CircuitPython_Display_Text https://adafru.it/FiA Go ahead and install this in the same manner as the driver library by copying the adaf ruit_display_text folder over to the lib folder on your CircuitPython device. CircuitPython Code Example # SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries # SPDX-License-Identifier: MIT """ This test will initialize the display using displayio and draw a solid green background, a smaller purple rectangle, and some yellow text. All drawing is done using native displayio modules. Pinouts are for the 2.4" TFT FeatherWing or Breakout with a Feather M4 or M0. """ import board import terminalio import displayio from adafruit_display_text import label import adafruit_ili9341 ©Adafruit Industries Page 23 of 30 # Release any resources currently in use for the displays displayio.release_displays() spi = board.SPI() tft_cs = board.D9 tft_dc = board.D10 display_bus = displayio.FourWire( spi, command=tft_dc, chip_select=tft_cs, reset=board.D6 ) display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240) # Make the display context splash = displayio.Group() display.show(splash) # Draw a green background color_bitmap = displayio.Bitmap(320, 240, 1) color_palette = displayio.Palette(1) color_palette[0] = 0x00FF00 # Bright Green bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0) splash.append(bg_sprite) # Draw a smaller inner rectangle inner_bitmap = displayio.Bitmap(280, 200, 1) inner_palette = displayio.Palette(1) inner_palette[0] = 0xAA0088 # Purple inner_sprite = displayio.TileGrid(inner_bitmap, pixel_shader=inner_palette, x=20, y=20) splash.append(inner_sprite) # Draw a label text_group = displayio.Group(scale=3, x=57, y=120) text = "Hello World!" text_area = label.Label(terminalio.FONT, text=text, color=0xFFFF00) text_group.append(text_area) # Subgroup for text scaling splash.append(text_group) while True: pass Code Details Let's take a look at the sections of code one by one. We start by importing the board so that we can initialize SPI , displayio , terminalio for the font, a label , and the adafruit_ili9341  driver. import board import displayio import terminalio from adafruit_display_text import label import adafruit_ili9341 Next we release any previously used displays. This is important because if the Feather is reset, the display pins are not automatically released and this makes them available for use again. ©Adafruit Industries Page 24 of 30 displayio.release_displays() Next, we set the SPI object to the board's SPI with the easy shortcut function board.SPI() . By using this function, it finds the SPI module and initializes using the default SPI parameters. Next we set the Chip Select and Data/Command pins that will be used. spi = board.SPI() tft_cs = board.D9 tft_dc = board.D10 In the next line, we set the display bus to FourWire which makes use of the SPI bus. The reset parameter is actually not needed for the FeatherWing, but was added to make it compatible with the breakout displays. You can either leave it or remove it if you need access to an additional GPIO pin. display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs, reset=board.D6) Finally, we initialize the driver with a width of 320 and a height of 240. If we stopped at this point and ran the code, we would have a terminal that we could type at and have the screen update. display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240) ©Adafruit Industries Page 25 of 30 Next we create a background splash image. We do this by creating a group that we can add elements to and adding that group to the display. The display will automatically handle updating the group. splash = displayio.Group() display.show(splash) Next we create a Bitmap which is like a canvas that we can draw on. In this case we are creating the Bitmap to be the same size as the screen, but only have one color. The Bitmaps can currently handle up to 256 different colors. We create a Palette with one color and set that color to 0x00FF00 which happens to be green. Colors are Hexadecimal values in the format of RRGGBB. Even though the Bitmaps can only handle 256 colors at a time, you get to define what those 256 different colors are. color_bitmap = displayio.Bitmap(320, 240, 1) color_palette = displayio.Palette(1) color_palette[0] = 0x00FF00 # Bright Green With all those pieces in place, we create a TileGrid by passing the bitmap and palette and draw it at (0, 0) which represents the display's upper left. bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0) splash.append(bg_sprite) This creates a solid green background which we will draw on top of. ©Adafruit Industries Page 26 of 30 Next we will create a smaller purple rectangle. The easiest way to do this is the create a new bitmap that is a little smaller than the full screen with a single color and place it in a specific location. In this case we will create a bitmap that is 20 pixels smaller on each side. The screen is 320x240, so we'll want to subtract 40 from each of those numbers. We'll also want to place it at the position  (20, 20) so that it ends up centered. inner_bitmap = displayio.Bitmap(280, 200, 1) inner_palette = displayio.Palette(1) inner_palette[0] = 0xAA0088 # Purple inner_sprite = displayio.TileGrid(inner_bitmap, pixel_shader=inner_palette, x=20, y=20) splash.append(inner_sprite) Since we are adding this after the first rectangle, it's automatically drawn on top. Here's what it looks like now. Next let's add a label that says "Hello World!" on top of that. We're going to use the built-in Terminal Font and scale it up by a factor of three. To scale the label only, we will make use of a subgroup, which we will then add to the main group. Labels are centered vertically, so we'll place it at 120 for the Y coordinate, and around 57 pixels make it appear to be centered horizontally, but if you want to change the text, change this to whatever looks good to you. Let's go with some yellow text, so we'll pass it a value of 0xFFFF00 . ©Adafruit Industries Page 27 of 30 text_group = displayio.Group(scale=3, x=57, y=120) text = "Hello World!" text_area = label.Label(terminalio.FONT, text=text, color=0xFFFF00) text_group.append(text_area) # Subgroup for text scaling splash.append(text_group) Finally, we place an infinite loop at the end so that the graphics screen remains in place and isn't replaced by a terminal. while True: pass Using Touch We won't be covering how to use the touchscreen on the shield with CircuitPython in this guide, but the library required for enabling resistive touch is the Adafruit_CircuitP ython_STMPE610 (https://adafru.it/Fsz) library. Where to go from here Be sure to check out this excellent guide to CircuitPython Display Support Using displayio (https://adafru.it/EGh) Troubleshooting ©Adafruit Industries Page 28 of 30 Display does not work on initial power but does work after a reset. The display driver circuit needs a small amount of time to be ready after initial power. If your code tries to write to the display too soon, it may not be ready. It will work on reset since that typically does not cycle power. If you are having this issue, try adding a small amount of delay before trying to write to the display. In Arduino, use delay() to add a few milliseconds before calling tft.begin(). Adjust the amount of delay as needed to see how little you can get away with for your specific setup. Downloads Datasheets & More • Fritzing object in Adafruit Fritzing Library (https://adafru.it/c7M) • STMPE610 Touch Controller Datasheet (https://adafru.it/d4k) • ILI9341 (TFT controller) Datasheet (https://adafru.it/d4l) • Datasheet for TFT module itself (https://adafru.it/zAj) • EagleCAD PCB files on GitHub (https://adafru.it/ska) • 3D Models on GitHub (https://adafru.it/Z1A) Schematic ©Adafruit Industries Page 29 of 30 Fabrication Print ©Adafruit Industries Page 30 of 30

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