DFRobot Speaker v1.0 SKU: FIT0449
Contents
1 Introduction
2 Specifications
3 Pin Definitions
4 Connection Diagram
4.1 Sample Code
Introduction
This speaker module is based on the 8002 speaker amplifier IC. It can be used as a buzzer and also
to play high quality audio. Volume output is controlled via the potentiometer.
The module has a compact footprint, simple interface, wide voltage input range, long service life and
various other advantages. It can be used with an Arduino I/O expansion shield for interactive, sound
related creations.
Specifications
Operating voltage: 2.0 - 5.5V
Interface Type: Digital
Module size: 40mm x 40mm/ 1.57 inches x 1.57 inches
Support Gravity interface
Power rating (Speaker component): 0.5W
Impedance (Speaker component): 8 ohm
Pin Definitions
1. Ground (GND)
2. Power supply (VCC)
3. Input signal (Signal)
Connection Diagram
Speaker speaker with amplifier module connection diagram
Note: The speaker signal input can be connected to any digital pin
Sample Code
/***************************************************
Super Mario Music
***************************************************/
#define NOTE_B0
31
#define NOTE_C1
33
#define NOTE_CS1 35
#define NOTE_D1
37
#define NOTE_DS1 39
#define NOTE_E1
41
#define NOTE_F1
44
#define NOTE_FS1 46
#define NOTE_G1
49
#define NOTE_GS1 52
#define NOTE_A1
55
#define NOTE_AS1 58
#define NOTE_B1
62
#define NOTE_C2
65
#define NOTE_CS2 69
#define NOTE_D2
73
#define NOTE_DS2 78
#define NOTE_E2
82
#define NOTE_F2
87
#define NOTE_FS2 93
#define NOTE_G2
98
#define NOTE_GS2 104
#define NOTE_A2
110
#define NOTE_AS2 117
#define NOTE_B2
123
#define NOTE_C3
131
#define NOTE_CS3 139
#define NOTE_D3
147
#define NOTE_DS3 156
#define NOTE_E3
165
#define NOTE_F3
175
#define NOTE_FS3 185
#define NOTE_G3
196
#define NOTE_GS3 208
#define NOTE_A3
220
#define NOTE_AS3 233
#define NOTE_B3
247
#define NOTE_C4
262
#define NOTE_CS4 277
#define NOTE_D4
294
#define NOTE_DS4 311
#define NOTE_E4
330
#define NOTE_F4
349
#define NOTE_FS4 370
#define NOTE_G4
392
#define NOTE_GS4 415
#define NOTE_A4
440
#define NOTE_AS4 466
#define NOTE_B4
494
#define NOTE_C5
523
#define NOTE_CS5 554
#define NOTE_D5
587
#define NOTE_DS5 622
#define NOTE_E5
659
#define NOTE_F5
698
#define NOTE_FS5 740
#define NOTE_G5
784
#define NOTE_GS5 831
#define NOTE_A5
880
#define NOTE_AS5 932
#define NOTE_B5
988
#define NOTE_C6
1047
#define NOTE_CS6 1109
#define NOTE_D6
1175
#define NOTE_DS6 1245
#define NOTE_E6
1319
#define NOTE_F6
1397
#define NOTE_FS6 1480
#define NOTE_G6
1568
#define NOTE_GS6 1661
#define NOTE_A6
1760
#define NOTE_AS6 1865
#define NOTE_B6
1976
#define NOTE_C7
2093
#define NOTE_CS7 2217
#define NOTE_D7
2349
#define NOTE_DS7 2489
#define NOTE_E7
2637
#define NOTE_F7
2794
#define NOTE_FS7 2960
#define NOTE_G7
3136
#define NOTE_GS7 3322
#define NOTE_A7
3520
#define NOTE_AS7 3729
#define NOTE_B7
3951
#define NOTE_C8
4186
#define NOTE_CS8 4435
#define NOTE_D8
4699
#define NOTE_DS8 4978
// notes in the melody:
int melody[] = {
NOTE_E4, NOTE_E4, NOTE_E4, NOTE_C4, NOTE_E4, NOTE_G4, NOTE_G3,
NOTE_C4, NOTE_G3, NOTE_E3, NOTE_A3, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE
_E4, NOTE_G4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_B3,
NOTE_C4, NOTE_G3, NOTE_E3, NOTE_A3, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_G3, NOTE
_E4, NOTE_G4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_B3,
NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_GS3, NOTE_A3, NOTE_C4, NO
TE_A3, NOTE_C4, NOTE_D4, NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_
C5, NOTE_C5, NOTE_C5,
NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_GS3, NOTE_A3, NOTE_C4, NO
TE_A3, NOTE_C4, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_C4,
NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A3, NOTE_
G3, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4,
NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A3, NOTE_
G3
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
8,4,4,8,4,2,2,
3,3,3,4,4,8,4,8,8,8,4,8,4,3,8,8,3,
3,3,3,4,4,8,4,8,8,8,4,8,4,3,8,8,2,
8,8,8,4,4,8,8,4,8,8,3,8,8,8,4,4,4,8,2,
8,8,8,4,4,8,8,4,8,8,3,3,3,1,
8,4,4,8,4,8,4,8,2,8,4,4,8,4,1,
8,4,4,8,4,8,4,8,2
};
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 98; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 800/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}
If you want to melody to play repeatedly, move the setup part of the code to the main loop of the
program.
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